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 Creation Guide

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Yuudai Uchiha
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PostSubject: Creation Guide   Tue May 14, 2013 2:17 pm

Here is where you find all the things that you will need to know to use the creation process of the site.

Need to make a character need to know the ins and outs of the character creation process or just simply want to see a example of a character app you will find that here. Just click the link below and you will find all you need to know about character creation.

Character Guide


Do you use puppets and need to know how to use or make them want to know how many you can have or what rank you want your weapons in it to be click the link provided to find out. Then let your puppet making dreams come true.

Puppets Guide


Want to make a your own way to fight want to create a outstanding way to battle just simply click the link below and enjoy. Then simply follow the rules and you can be fighting your own way in no time.

Style Guide


Like poisons think they are Fun,Useful,Taste Good or all of the above want to paralyze a opponent or just give yourself a jump just click the link and read the rules and you will be brewing like a pro soon.

Poisons


Like summons want a pet in the blink of a eye want to summon 100 foot frogs or 5 feet dogs well my friend click the link and bite your finger (do not really bite your finger as it may cause pain and/or bleeding) and you will be a master of the summon in no time.

Summoning Guide








Last edited by Yuudai Uchiha on Tue May 14, 2013 11:43 pm; edited 19 times in total
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PostSubject: Re: Creation Guide   Tue May 14, 2013 2:24 pm

Character Creation Guide:


Welcome to the character creation guide of NarutoR, otherwise known as Ingoo. This is an extremely important guide that you must read before making your character here. The character creation process, and approval process will go by really nicely and easily if you follow all of the guide lines and rules that are listed here. The very first thing that should be mentioned and talked about is the title of your character creation template. When you are building a character, its "Title of the topic" should be the characters name, last name before the first name, separated by a comma. In this way, if you were making a character called Naruto Uzumaki, the title would be "Uzumaki, Naruto." This is just so that it is easy to find, and not confusing. Mods/admins will greatly appreciate this as it makes their job all the more easy. Below is the character template that you are going to use when building a character. You are allowed to customize it as you like, so long as it still holds all of the main info in there, and is not confusing. If it is too confusing, a mod/admin has the right to tell you to simplify and make it more like the normal character template. Below is the character template:

Code:
 [center]INSERT PICTURE OF YOUR CHARACTER

[size=18][b][u]Basic Character Information:[/u][/b][/size][/center]
[b]Name:[/b] [Place your name here, last then first. Example: Uzumaki, Naruto.]
[b]Alias / Nickname:[/b] [Any nicknames or aliases that the character has. For S ranked ninjas, they can have one name/alias/title that they are commonly known by. e.g., Sage of Six Paths.]
[b]Age:[/b] [ow old is your character in years? You can also add a day and month of birth if you want.]
[b]Gender:[/b] [Male or Female]
[b]Appearance:[/b] [A detailed writing of what your character looks like. This should be as detailed as you are able be, such as the way they dress, how they carry themselves about, their distinct physical features, et-c. It must be at least two paragraphs long, six lines each, minimum.]
[b]Personality:[/b] [This is really important. At least two paragraphs of personality should be posted on each character.]
[b]Your Ninja Way:[/b] [ The character's nindo. It is like a philosophy, a staple they live by. e.g., Naruto's is to never give up and to never go back on his word.]

[center][size=18][b][u]Bloodline Information:[/u][/b][/size][/center]
[b]Bloodline Name:[/b] [The name of your bloodline. For clans written with pre-Kitai roots, or canon clans, this is just the name of the ninja clan they were such as Akimichi bloodline, Uchiha bloodline, Nara bloodline. For anything else, just write it's title; e.g., Fojikai - Forge Release.]
[b]Kekkei Genkai | Bloodline Techniques:[/b] [The kekkei genkai of your bloodline. For instance, if you had the Aburame bloodline, you would name and describe the Kikaichu bugs from the bloodline's app.]
[b]Approved Bloodline Application Link:[/b] [Post the URL or the link to the approved clan that you are using.]

[center][size=18][b][u]Clan Information:[/u][/b][/size][/center]
[b]Clan Name:[/b] [Name of the approved clan that you are making your character a part of. N/A if clanless.]
[b]Clan History:[/b] [Please copy and past the history of the desired clan here.]
[b]Clan Application Link:[/b] [Post the URL or the link to the approved clan that you are using.]


[center][size=18][b][u]Role Information:[/u][/b][/size][/center]
[b]Rank:[/b] [Genin, Chuunin, Jounin, etc..]
[b]Residency:[/b] [Which area, village, or city do you belong to?]
[b]Organization | Group:[/b] [Are you part of an approved group or orgnization? If not, then put N/A.]

[center][size=18][b][u]Skill Information:[/u][/b][/size][/center]
[b]Skill Specialty:[/b] [Pick 2 specialties: Ninjutsu, Bukijutsu, Eijutsu, Sensory, Taijutsu, Genjutsu, Fuuinjutsu, Puppetry.]
-[i]Main:[/i]
-[i]Sub:[/i]
-[i]Tertiary:[/i] [For Jounin with Special Characteristic only]
[b]Elemental Affinity:[/b]
-[i]Main:[/i] [Choose the elemental affinity of your character's chakra.]
-[i]Sub:[/i] [For Genin, state N/A]
-[i]Advanced:[/i] [For those with a bloodline that has an Advanced Element]

[center][size=18][b][u]Special Characteristics:[/u][/b][/size][/center]
[b]Special Characteristics:[/b] [These should be selected from our previously approved list of Special Characteristics or custom made here for approval.]
[spoiler]
[b]Name:[/b]
[b]Rank:[/b]
[b]Range:[/b]
[b]Description:[/b]
[/spoiler]



[center][size=18][b][u]History Information:[/u][/b][/size][/center]
[b]History:[/b] [Please write your history and be detailed. This is mostly for you to know about your character. Split this up into arcs, such as "Birth Arc" where you describe the family and the birth and what that meant/how it affected the family. "Academy Arc" where your character ages enough to enter the academy, and starts to open that chapter of their life. And "Genin Arc" where they finally become a genin after a long time of training in the academy. Each Arc should be around 2-3 paragraphs long]

[center][size=18][b][u]Arsenal:[/u][/b][/size]
[This is where your Jutsu, Styles, and Weapons are to be posted with their proper formatting. Genin start with 10 Techniques/Weapons, Chuunin with 15 Techniques/Weapons, Jounin with 20 Techniques/Weapons , and S Rank start with 30 techniques/Weapons. One style is allowed per rank. Standard weaponry is bypassed in this as it is bought IC.][/center]
[Spoiler=Styles Page]
[b]Style Name:[/b] [Name of your style]
[b]Style Type:[/b] [Taijutsu, Weasponry, or Kenjutsu]
[b]Rank:[/b] [What rank the style is. Equal to the highest rank of a styles jutsu]
[b]Style Weapon:[/b] [If your style uses a weapon, then note that here.]
[b]Description:[/b] [What makes your style unique? What does it emphasize? Do users train to make their fists brick hard to batter or is your style more about using your opponents momentum against them? Be as detailed as possible.]
[/spoiler]
[Spoiler=Weapons Page]
[b]Name:[/b] [If the name is in another language, please, provide an English translation.]
[b]Appearance:[/b]
[Provide a detail look at the physical being of the Weapon. Be as descriptive as possible.]
[b]Rank:[/b] [This may not exceed the Rank of the Character. Be reasonable.]
[b]Range:[/b] [This is how far your weapon is able to reach or work at.]
[b]Special Abilities:[/b]
[If the Weapon has any Abilities, provide them here.]
[b]Origin:[/b]
[Provide the History of the Origin of the Weapon. Include how it was made, found, and given to your Character.]
[/spoiler]
[Spoiler=Jutsu Page]
[b]Name:[/b]
[b]Rank:[/b]
[b]Type:[/b]
[b]Element:[/b]
[b]Range:[/b]
[b]Clan:[/b]
[b]Description:[/b]
[/spoiler]

INSERT PICTURE OF YOUR CHARACTER

Basic Character Information:
Name: [Place your name here, last then first. Example: Uzumaki, Naruto.]
Alias / Nickname: [Any nicknames or aliases that the character has. For S ranked ninjas, they can have one name/alias/title that they are commonly known by. e.g., Sage of Six Paths.]
Age: [ow old is your character in years? You can also add a day and month of birth if you want.]
Gender: [Male or Female]
Appearance: [A detailed writing of what your character looks like. This should be as detailed as you are able be, such as the way they dress, how they carry themselves about, their distinct physical features, et-c. It must be at least two paragraphs long, six lines each, minimum.]
Personality: [This is really important. At least two paragraphs of personality should be posted on each character.]
Your Ninja Way: [ The character's nindo. It is like a philosophy, a staple they live by. e.g., Naruto's is to never give up and to never go back on his word.]

Bloodline Information:
Bloodline Name: [The name of your bloodline. For clans written with pre-Kitai roots, or canon clans, this is just the name of the ninja clan they were such as Akimichi bloodline, Uchiha bloodline, Nara bloodline. For anything else, just write it's title; e.g., Fojikai - Forge Release.]
Kekkei Genkai | Bloodline Techniques: [The kekkei genkai of your bloodline. For instance, if you had the Aburame bloodline, you would name and describe the Kikaichu bugs from the bloodline's app.]
Approved Bloodline Application Link: [Post the URL or the link to the approved clan that you are using.]

Clan Information:
Clan Name: [Name of the approved clan that you are making your character a part of. N/A if clanless.]
Clan History: [Please copy and past the history of the desired clan here.]
Clan Application Link: [Post the URL or the link to the approved clan that you are using.]


Role Information:
Rank: [Genin, Chuunin, Jounin, etc..]
Residency: [Which area, village, or city do you belong to?]
Organization | Group: [Are you part of an approved group or orgnization? If not, then put N/A.]

Skill Information:
Skill Specialty: [Pick One or Two specialties: Ninjutsu, Bukijutsu, Eijutsu, Sensory, Taijutsu, Genjutsu, Fuuinjutsu, Puppetry. See: HERE for information on Specialties.
-Main:
-Sub:
-Tertiary: [For Jounin with Special Characteristic only]
Elemental Affinity:
-Main: [Choose the elemental affinity of your character's chakra: Katon [Fire], Raiton [Lightning], Fuuton [Wind], Doton [Earth], or Suiton [Water]. See HERE for more information on elements
-Sub: [For Genin, state N/A]
-Advanced: [For those with a bloodline that has an Advanced Element]

Special Characteristics:
Special Characteristics: [These should be selected from our previously approved list of Special Characteristics or custom made here for approval.]
Spoiler:
 



History Information:
History: [Please write your history and be detailed. This is mostly for you to know about your character. Split this up into arcs, such as "Birth Arc" where you describe the family and the birth and what that meant/how it affected the family. "Academy Arc" where your character ages enough to enter the academy, and starts to open that chapter of their life. And "Genin Arc" where they finally become a genin after a long time of training in the academy. Each Arc should be around 2-3 paragraphs long]

Arsenal:
[This is where your Jutsu, Styles, and Weapons are to be posted with their proper formatting. Genin start with 10 Techniques/Weapons, Chuunin with 15 Techniques/Weapons, Jounin with 20 Techniques/Weapons , and S Rank start with 30 techniques/Weapons. One style is allowed per rank. Standard weaponry is bypassed in this as it is bought IC.]
Styles Page:
 
Weapons Page:
 
Jutsu Page:
 

Sample Character Sheet



Basic Character Information:
Name: Hatake, Kakashi
Alias / Nickname: The Copycat Ninja
Age: 30
Gender: Male
Appearance:
White haired and fairly muscular, Kakashi is exactly 181cm tall and weighs around 67kg. His body is hardened from years of training and time spent as captain of the Konoha ANBU unit. Notable features other than his prematurely silver hair include the scar that runs above and below his left eye from a wound taken in the Second Shinobi War. Usually the scar and eye are kept covered up, as the injured orb was replaced with an always active Sharingan.

Kakashi prefers to wear the traditional garb of the Konoha military, black tactical pants and a light weight black shirt underneath a green flack jacket. The flack jacket is covered in pockets for storage of shinobi equipment as well as his personal summoning scrolls. His headband is usually kept on angle to help hide his left eye while a mask is used to conceal his face lest he be recognized for work done in his ANBU days.

Personality: A firm but fair teacher, Kakashi has come a long way from his strict rule following ways. He is usually laid back with a sense of responsibility and a desire to see his pupils succeeed. He is loyal to his village’s agenda regardless of whether or not he personally agrees with it. His love of literature, especially love novels, is quite well known and as they are one of the few items he is never without.
Your Ninja Way: “Those who break the rules are scum. Those who leave their friends behind are worse than scum.”

Bloodline Information:
Bloodline Name: Transferred Uchiha Bloodline: Sharingan
Kekkei Genkai | Bloodline Techniques: See Arsenal
Approved Bloodline Application Link: See Uchiha Bloodline

Clan Information:
Clan Name: None
Clan History: N/A
Clan Application Link: N/A


Role Information:
Rank: Jounin [A Rank]
Residency: City of Kitai at Large
Organization | Group: N/A

Skill Information:
Skill Specialty:
-Main: Ninjutsu
-Sub: Taijutsu
-Tertiary: Fuuinjutsu
Elemental Affinity:
-Main: Raiton
-Sub: Doton
-Advanced: N/A

Special Characteristics:
Special Characteristics:
Spoiler:
 



History Information:
History:

Arsenal:
[This is where your Jutsu, Styles, and Weapons are to be posted with their proper formatting. Genin start with 10 Techniques/Weapons, Chuunin with 15 Techniques/Weapons, Jounin with 20 Techniques/Weapons , and S Rank start with 30 techniques/Weapons. One style is allowed per rank. Standard weaponry is bypassed in this as it is bought IC.]
Styles Page:
 
Weapons Page:
 
Jutsu Page:
 


Last edited by Yuudai Uchiha on Tue May 14, 2013 3:36 pm; edited 3 times in total
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PostSubject: Re: Creation Guide   Tue May 14, 2013 2:25 pm

Puppet Guide & Template



So you have made a puppet user then? Puppetry is the art of fine chakra control and precise hand movements. These jutsu revolve around the use of extending chakra like strings that attach to things in order to use them at a higher range, and with more mobility than might be expected. Most puppet users actually use puppets that are built like weapons, however a puppet user can use the same jutsu to pick up weapons, and other things and use them as such. Advanced enough puppet users can even latch their puppet strings onto living people, and manipulate them as if they were a puppet. These puppets, in most cases, have hidden weapons, or even poisonous chambers that can be used to gain an edge in battle. Puppet users, seeing as they have a very different and unique style of combat then most other ninja, have their own basic set of systems and rules that they live by. Below are the basic rules that define what a puppet user can and can't do:

Puppetry Basics:
This is the first and most important rule is the puppeteer. In order to use and manipulate a puppet, the user must be in control and be able to use the puppet strings ninjutsu. This jutsu is listed in the canon jutsu for use, as well as below for member's convenience:
Puppet Control Jutsu:
 

Each puppet is to be built with the same template. The template is listed below:
Puppet Template:
 

Example Puppet With Additional Template:
 

Puppet Minimum Rank:
Because of the complex nature of a puppet, including all of the joints, hidden components, and differing weapons, no puppet can be below C rank in terms of how advanced it is. This means that there can be no E rank or D rank puppets.
Poisons:
A puppet user can use and create poisons, using a single weapons/devices slot. Poisons are unique to puppet users, and medical ninjutsu users, other than a few clan based exceptions. Below is the poison template, as well as a basic outline of how to create them slightly more in depth:
Poison Template & Basic Creation Guide:
 


Puppets and Jutsu:
Puppets that are C rank (or in the case of admin permission lower than C rank) are unable to be used in combination with jutsu outside of the puppetry specialty, and are otherwise considered not chakra conductible. This means that, while devices and weapon attachments that require chakra to activate can be used on C rank and below puppets, no other jutsu can be used from the puppet's point of view.
When the puppet becomes B rank, however, it become able to conduct the user's chakra and form jutsu as if it were a ninja. Chakra used in this fashion comes directly from the user's chakra tank - the chakra is sent down through the chakra strings and into the appropriate formation like a meridian system.

Weapons and Devices:
Upon puppet creation, each puppet will come installed with two free weapon or devices. This means that your puppet can have up to two weapons, or two devices, or one of each. The different between a weapon and a device is simple: while a weapon serves a clearly offensive purpose, such as a senbon launcher, kunai launcher, or retractable arm blade, a device can be a passive addition to the puppet, or something installed that is not directly offensive, such as hidden compartments to store things, or a thick piece of metal used for defensive purposes. These count towards the total number of slots available for your puppet, according to the guidebelow.

Spoiler:
 

Any Device/Weapon that is poisoned also takes up an additional slot to make room for the poison.

It is important to note, especially in the theft or claiming of another shinobi’s puppets, that though a puppet of a rank that you can control may be equipped with a device ranked higher than your own that you do not have access to this weaponry when using the puppet. Upon achieving the appropriate rank these weapons and devices will be opened up for you to use.

Puppet Collections and Use:
Depending on the rank at which the puppet user is, a different amount of puppets is allowed to be owned, and built. This is not the same as the amount of puppets that the user can actually use in battle, and that will be covered as well. Below are the differing ranks, and what they can and cannot do:

C Rank:
A C rank ninja can build three puppets in total, however can only use one puppet in battle. This can be ignored and a shinobi can use two puppets in combat if they are willing to make a 500 word training topic and gain an SC allowing for a secondary puppet to be used.

B Rank:
A B rank ninja can build Five puppets, however can only use two puppets in battle. They can gain an SC to allow them to use up to four puppets in combat after training for it with a 1000 word topic.

A Rank:
An A rank ninja can build eight puppets, however can only use four puppets in battle. They can gain an SC to allow them to use up to six puppets at once after training for it with a 1500 word training topic.

S Rank:
An S rank ninja can build twelve puppets, however can only use six puppets in battle. They can gain an SC to allow them to use up to six puppets at once after training for it with a 2000 word Training topic.
[spoiler]

Code:

[b]Name:[/b] Advanced Puppetry
[b]Rank:[/b] C
[b]Range:[/b] Self
[b]Requires:[/b] 500 Word Training Post
[b]Description:[/b] After training for this SC, a puppeteer can increase the number of puppets they can control from One to Two at the rank of Genin. This is required before one can become a True Puppeteer.

[b]Name:[/b] True Puppeteer
[b]Rank:[/b] B
[b]Range:[/b] Self
[b]Requires:[/b] 100 Word Training Post
[b]Description:[/b] Further training in the art of working puppets in combat has allowed the shinobi to advance past the basics and gain an almost second nature when dealing with puppets. They can now manipulate up to Four puppets at once. This replaces the Advanced Puppetry SC and is required to attain the Puppet Adept special characteristic.

[b]Name:[/b] Puppet Adept
[b]Rank:[/b] A
[b]Range:[/b] Self
[b]Requires:[/b] 1500 Word  Training Post
[b]Description:[/b] At this point the puppet and puppeteer have a relationship like a regular person and their hand. They are among the best at what they do and it shows in their level of comprehension of even the most complicated controls of a puppet. This allows a shinobi to use up to Eight puppets at once in combat. One must obtain this special characteristic in order to train for Puppet Mastery

[b]Name:[/b] Puppet Mastery
[b]Rank:[/b] S
[b]Range:[/b]Self
[b]Requires:[/b] 200 Word Training Post
[b]Description:[/b] The shinobi’s skills are considered legendary and there are few who can keep up with them in terms of the number of puppets or the skill in using them. Those like this are the rare few who seem to make even errors into graceful displays of talent. Puppet Mastery allows the use of up to Ten puppets at once and cannot be developed further.


Weapon/Device Slots:
Although each puppet starts out with tw free weapon/devices, each puppet can only have a certain amount of slots period. This is highly dependent on the puppet's rank. Below is a small guide showing which puppets can have how many device/weapon slots at what ranks. As a puppet advances in rank, should it be a scaling rank puppet, it will unlock slots of its rank:

C Rank:
C rank puppets can only have a maximum of five weapon/device slots.

B Rank:
B rank puppets can only have a maximum of seven weapon/device slots.

A Rank:
A rank puppets can only have a maximum of ten weapon/device slots.

S Rank:
S rank puppets can only have a maximum of twelve weapon/device slots.

Improving Your Puppets:
As you grow as a shinobi and puppeteer, you will undoubtedly desire to improve your puppets. This is entirely possible in the same manner as acquiring a new weapon with a few notes. To improve a puppet requires the same amount of PAC or Training as a weapon or technique of equal rating. This improvement will increase the rank of the puppet and increase the number of slots available but does not automatically add weapons or devices into these slots. Those must be bought/trained for independently.

Elite Puppeteers:
When a puppet user becomes elite, otherwise known as S ranked, they will be able to apply for a special ability, which is one of the perks of the puppet specialization. This perk comes with a complete mastery of puppet style combat, and can only come if the ninja has puppet style as their main combat style, not sub or third. This perk can only come with admin permission. Pretty much, when a ninja that specializes in puppetry becomes S rank, they have the ability to build themselves into a puppet, similar to how we see Chiyo or Sasori do it in the anime. This is risky, and takes time to do, however, as well as having a separate set of requirements. Completely changing one's body into a puppet is even more risky and hard to come by.

Who does these surgeries, and transformations, you might ask; advanced medical ninja do. Only S rank medical ninja that have medical ninjutsu as their primary or secondary, or A rank medical ninja with medical ninjutsu as their primary specialty can perform these kinds of surgeries. What is more, the puppet component must be made, approved, and purchased/trained like a weapon or jutsu would be, filled out out out to the puppet's template. Because of the gap in experience levels between the A rank and S rank level ninja, there is a difference in the word count needed for the topics in which the puppet convergence is happening. While the puppeteer is transformed into the puppet as reward of the topic, the medical and fuuinjutsu using characters get an additional 10% bonus to their PAC scores for the topic.

A Rank Medics With Medical Ninjutsu Primary:
Total of 12,000 words to perform the procedure. Patient must heal for one real life week.

S Rank Medics With Medical Ninjutsu Primary:
Total of 6,000 words to perform the procedure. Patient must heal for four real life days.

S Rank Medics With Medical Ninjutsu Secondary:
Total of 8,000 words to perform the procedure. Patient must heal for five real life days.

Healing means that the character cannot be rped with in any other conditions other than being hospitalized, and bed ridden. Any attack on a character who is within this healing bracket is a auto hit due to their vulnerability; this is the case unless a third party intervenes.

Should the user wish to turn themselves completely into a puppet, like our dear Sasori, then an additional 6,000 words must be added to each of the topics without negotiation. What is more, the puppet's body must be filled out in the puppet template in great detail. One of the biggest things that must be explained in the full puppet body is how the user will still live within wood or metal without a beating heart, or working organs and the likes. Because of this, a fuuinjutsu user may also be required to be within the topic in which the puppet body is installed, replacing the individual's own. This fuuinjutsu user must fit the same requirements as the medical ninja when performing a surgery of this level, and must be able to seal something like a willing life essence into a container, for example something like what Sasori had on his chest. This means that the fuuinjutsu user must already have the required/specified jutsu to do so before the topic.

What is more, being of the appropriate rank does mean that you are good to go. The medical ninja must have the following things in order to perform the surgery:

One:
Medics need a medical jutsu that targets the area of surgery they are performing, such as the eyes, arms, legs, etc. This jutsu can be no lower in rank than A rank or else the surgery will fail. Failure in the surgery results in the individual going under surgery to die, unless further, advanced medical precautions can be taken.

Two:
They need an A rank or above healing jutsu for basic healing during and after the procedure.

Three:
They need a B Rank or above sterilizing jutsu to make sure that the puppet additions do not cause infection, and are thus not rejected by the body.


All of the above is only through admin permission, and will only be given out sparingly.
Have fun!



Last edited by Yuudai Uchiha on Tue May 14, 2013 3:38 pm; edited 2 times in total
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PostSubject: Re: Creation Guide   Tue May 14, 2013 2:28 pm

Style Creation Guide:



Taijutsu techniques are the body and hand to hand skills of the ninja. To further their attack prowess, certain ninja will practice specific forms and styles of fighting. This section will detail these styles.

Style Ground Rules:


What Makes it a Style?: A style is much more advanced than simply stating that you can infuse chakra into your fist or a weapon. Such feats are often considered some various form of a jutsu, so do not waste your time making a single faceted technique into a style. A style is a series of a particular kind of jutsu with similar qualities that are all bunched together into a style in order to symbolize that you have mastered that area of what you're doing in your own, unique way. It embodies a way of combat that a character can stick with throughout combat. These can be martial styles (Karate, Hopkido, Boxing, etc) or more technical skills (Iaido, Kyudo, etc), or even sets of techniques linked to a Blood Line trait (Gentle Fist, etc).

What Specialties Can Have Styles?: Any specialty can have a style attached to it. This means that there can be much more then only taijutsu based styles, or different styles built for weapons. Genjutsu, fuuinjutsu, ninjutsu, taijutsu, etc, can all have styles of their own.

Purchasing a Style: When you make a style, you have to pay for the style itself, as well as the jutsu in it. That means that, if you make an S rank style, and it has three S rank jutsu altogether in it, you'd end up paying 50 PAC for the style itself, and another 50 PAC for the three S rank jutsu that the style has thus far. Alternatively, you can create and purchase a style and purchase the techniques within the style at a later point in time. It is strongly encouraged that any techniques that share a style be named similarly or have it noted that those without the style cannot use said techniques.
Restricted Use: Every style, unless blatantly stated otherwise, is created as a private style. It can be taught to others, however no one can copy another person's style without permission and create it for themselves. Obviously, Blood Line related styles require the student to have the Blood Line to learn it. However, even when being taught a style from a shinobi who already has mastered it, training minimum word requirements must be met. For more information on training please see [url= Insert Future Link]HERE[/url]

Picking Apart The Template:



Name: The name of your style; it could just be ones name, a description of the style, or something much deeper. It is all up to the creator.

Type: Ninjutsu, Taijutsu, Genjutsu, Fūinjutsu, Medical Ninjutsu, Bukijutsu, Kenjutsu, Puppetry, etc.

Rank: Give a range of what the style entails. Does it contain only A-Rank Techniques or does it contain C-Rank through S-Rank Techniques. A style's rank can only be as low as the highest ranking jutsu. If the style has jutsu that range in rank from E rank to S rank, then the style's rank would be "E-S" however if it only had B rank jutsu, then it's rank would be "B."

Founder: Your character's name or the group of people who created the technique.

Origin: Where did you create this technique? Was it within your village, outside of your village? If it was in or outside of the village, where was it specifically? Numerous places? If so, where?

Description: Give a description of your style. If it is a taijutsu style, for instance, give an overlay of how it works, what it is centered around, what inspired it, and what a lot of the moves are like. Is there a specific purpose of the style? If so, explain it here.

Techniques: What techniques does your style use? This is where the jutsu of the style go, preferably in spoilers if you will.

History: The history of your style. How was it developed? What helped you achieve mastery of your style?

The Style Template:

Code:
[b]Name:[/b]
[b]Type:[/b]
[b]Rank:[/b]
[b]Founder:[/b]
[b]Origin:[/b]
[b]Description:[/b]
[b]Techniques:[/b]
[b]History:[/b]

Sample Style:
 


Last edited by Yuudai Uchiha on Tue May 14, 2013 3:46 pm; edited 4 times in total
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PostSubject: Re: Creation Guide   Tue May 14, 2013 2:31 pm

Poison Guide, Rules, And Template:



Ground Rules:

Who Can Make Poisons?: Poison may only be made by those with Medical Ninjutsu, or puppetry. This means that only shinobi with Medical Ninjutsu, or Puppetry as their main, sub, or tertiary specialty may actually create poisons, period. Should someone have Medical Ninjutsu or Puppetry as their tertiary skill, then the same single rank below rule applies as always.

Selling a Poison: Poisons can be sold to others for Ryo if the receiving party is willing to pay the PAC for the new item. The price of the poison depends on the seller's offer. Once a poison is sold, the creator of the poison can recreate it, and will still have it - unless the poison is made from something that they could have only obtained once, etc.

Rules of Purchasing a Poison: Even when purchased, others without Medical Ninjutsu or Puppetry cannot use poisons as well as the creator of the poison, or another shinobi that specializes in poisonous arts. Because of this, and this alone, poisons can only be used by non Medical Ninjutsu/Puppetry users at a single rank below their own. For example, an A rank ninja with no trace of Medical Ninjutsu/Puppetry could only use a B rank poison, or the B rank level of a multi-ranked poison (C-A, for example). Shinobi with Medical Ninjutsu/Puppetry as tertiary may also only use the poison at a rank below, which is normal.

Ranking Poisons: Depending on the rank of the poison, there are different guidelines that need to be followed in terms of their severity. For instance, a C ranked poison should not be able to kill the target, nor hamper them too greatly. B rank poisons are slightly more deadly, however their effects should take a long time before they can kill someone, and leave many indicators of the symptoms. What is more, they should not be entirely hard to cure. A rank poisons are more lethal, and act more quickly. These poisons are harder to fend off, and can kill someone, but it is still nothing too quick. S rank poisons are extremely lethal, and can easily kill someone, as well as being hard to cure. That said, even still, S rank poisons are not instantly killing, while they can be deadly. As a general note, poisons that are introduced to the blood stream directly are more powerful than those that are inhaled in the air, simple because of the balance of application. Solids are, perhaps, can be considered the most dangerous - liquid poisons are considered as dangerous when introduced into the blood stream directly; liquids that soak through the skin are weaker, along with air born poisons. Moderators should keep this in mind.

The Poison Template:

Name: [The name of your poison.]
Rank: [The level of your poison.]
Application: [How is your poison applied. Is it solid, a powder, a gas, and how is it distributed in combat. Is it an ointment that you spread with your fingers, or a liquid that you spread on weapons; or even something fancy like an incense that gives off toxic smoke.]
Range: [Depending on its application, what is its range? Obviously a liquid that is bring spread onto your sword would not have an infinite range; it would be the range of whatever it is spread on. In the example of incense, how far does the smoke travel while still retaining enough concentration to be toxic?]
Effects: [Describe the effects on the body in technical terms, not in turns. Basically, what is it actually doing to the target's body and how does it damage/heal the target(s)?]
Turns: [This is where you list the effects of the poison in turns as they would apply in RP. Keep in mind that, depending on the rank of the poison, it may take longer to come by certain effects.]

Code:
[b]Name:[/b]
[b]Rank:[/b]
[b]Application:[/b]
[b]Range:[/b]
[b]Effects:[/b]
[b]Turns:[/b]
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PostSubject: Re: Creation Guide   Tue May 14, 2013 3:50 pm

Summon Rules & Template - A Guide To Using A Summon


Rules For Obtaining A Summon

Summon Locations:
Almost all Summons must be found outside of Kitai city, with a very select few taking to the urban environment due to their size and preference of home. This means that shinobi will have to brave the wilds in order to search for the companion they are seeking to summon. This in itself is a danger, but many still head out of the city to find what they seek out in the world.

List Of Currently Used Summons:

ABCDE







FGHIJ







KLMNO







PQRST







UVWXYZ








Limited Summonings:
Summons contracts are divided by specific species, meaning that each species will only sign a contract with one primary shinobi who can then authorize the participation of others in the affairs of the species. Once a shinobi has gained an ally within the species that has signed a summoning contract with them, no other shinobi may seek the aid of that summon family without permission from the contract signatory. As such a shinobi must train with the owner of the contract in a topic to gain permission to attempt to gain a summon from the same family. Sometimes a single shinobi will negotiate with a clan and gain permission for all members of the clan to summon from the species. Summons’ loyalties are ironclad when assuming the stance of ally to a clan or village, refusing to help those who break away from their clan and attempt to summon them. To get any species to change their loyalties is nigh impossible and discussions of such are best talked about with Administration

Gaining a Summon:
Because a summon provides more advantage on the battlefield than a normal jutsu, the process by which someone goes about obtaining a summon is also more intensive, and interactive. While normal jutsu require nothing more than a word count or PAC purchase, summons require an actual mission, with a higher needed word count to fill out before the summon can be considered 'trained.' This Mission is described below:

The Summon Mission:
 

Code:

[b]Mission Name:[/b] Gaining a Summon
[b]Mission Rank:[/b] C-S [Current rank of the character seeking the summon]
[b]No. of Min. Participants:[/b] 1 or More
[b]Length of Mission:[/b]

C-rank - 3200 words
B-rank - 3800 words
A-rank - 4550 words
S-rank - 6200 words

[b]Description:[/b] This mission acts as the requirement for gaining a summon. The character must head outside the village in order to find, commune, and sign a contract with their prospective summon and must be graded favorably to be considered a success [Minimum Rating of PAC: 31]. *NOTE:* No PAC will be given for the completion of this mission.
[b]Reward:[/b]

~Can add Kuchiyose no Jutsu to their jutsu list~
~Ability to create a single summon of the character’s Rank with a single jutsu of that level known~
(For example, a B rank character can create a B rank summon with one B rank jutsu)

Note: Mission escorts are required to gain a summon species already claimed, but must already possess a summon (need one of the same species) and Kuchiyose no Jutsu.

Note: If Kuchiyose no Jutsu is already owned by the summon seeking character, reduce word count by 800 words.

Note: If the original owner is present during this mission, reduce word count by 300 words for every consecutive rank of the summon seeking character. This means C rank characters seeking the summon will receive a 300 word discount, B rank characters will receive a 600 word discount, A rank characters will receive a 900 word discount, and S rank characters will receive a 1200 word discount. This does not lower the required PAC score to obtain the summon.

Note: additional word cost can be added if more jutsu is wanted to be included in summon’s creation. These word count additions will be equal to the combined word count of the jutsu as if they were to be trained normally, in addition to the word count of the summon.

Note: If multiple characters complete this mission together they must all be attaining the same summon.

The Next Summon:
When someone wishes to gain another summon from the same species (as you can only have summons from a single species), they will have to complete another mission, similar to the first. This mission, however, is slightly less intensive, since the summon seeking individual is already acquainted with the summon, and has already been through it all before. This is the thought process, at least. Below is the mission for this additional summon gaining:

The Additional Summon Mission:
 

Code:
[b]Mission Name:[/b] Gaining another Summon
[b]Mission Rank:[/b] D-S [rank of the summon wanted to be created]
[b]Prerequisite:[/b] Must already possess a summon family
[b]No. of Min. Participants:[/b] 1 Genin+ [Genin may only possess two summons; 1 D-rank and 1 C-rank]
[b]Length of Mission:[/b]

[i]D rank - 900 words
C rank - 2100 words
B rank - 2500 words
A rank - 3250 words
S rank - 4500 words[/i]

[b]Description:[/b] This mission acts at the requirement for gaining another summon. The character must put their skills to use in order to attempt summoning a new creature from their summon family. Keep in mind the summon rules “Higher ranked summons require some sort of sacrifice or respect of their owner."
[b]Reward:[/b]

~Ability to create a single summon of the character’s level with a single jutsu of that level known~
(For example, a B rank character can create a B rank summon with one B rank jutsu)
(D rank summons are the exception, in which case no extra jutsu can be added to the summon app)

Note: additional word cost can be added if more jutsu is wanted to be included in summon’s creation. These word count additions will be equal to the combined word count of the jutsu as if they were to be trained normally, in addition to the word count of the summon.

Note: If multiple characters complete this mission together they must all be attaining the same summon.[/i][/left]

The Summon Template:
Below is the template for creating a summon after the completion of the mission. There are some things to note:

Code:

[b]Name:[/b] Summon’s Name
[b]Species:[/b] What Species does it belong to?
[b]Rank:[/b]
 [b]Description:[/b] Picture optional, but at least 1 paragraph of description of your summon’s physical stature.
[b]Personality:[/b] Everyone has a personality, what is your summon like?
[b]Summoning Requirements:[/b] Blood or More?
 [b]Specialties:[/b] Taijutsu, Eijutsu, Genjutsu, Ninjutsu, Weaponry, or Fuuinjutsu (Summons may not learn Puppetry)
[b]Elemental Affinity:[/b] Fuuton, Katon, Doton, Suiton, or Raiton
[b]History:[b] How was this summon obtained? Give a brief overview of how the Summoner and the Summon got to know each other and agree upon becoming allies.
[b]Arsenal:[/b] This space is for their Jutsu’s, weapons, etc.
Kamatari Sample Summon:
 

Summon Limits:
Size:
Sizes for Summons are as follows:

  • D: D Rank summons do not exist.
  • C: Average Size, up to Human stature
  • B: 10 Feet Tall
  • A: 25 Feet Tall
  • S: 50 Feet Tall

Chakra:
The chakra of summons is exactly 80% of a standard shinobi’s chakra pool. This means that they lose chakra per techniques appropriate to the rank of the summon but their total pool is slightly less than that of a true shinobi.
D Rank Summons:
Humanoid:
Summons are usually somewhat humanoid in nature, in their abilities to speak and move as such. Though we as a site are willing to offer some disbelief and more humanoid looking pictures of Summons things such as Neko’s or other things are not acceptable.
Topics:
In a single topic there is a limit to how many times a person can summon depending on their rank and available summons.

  • C Rank Shinobi: Shinobi at this level may choose to Summon 1 C rank summon per topic.
  • B Rank Shinobi: Shinobi at this level may choose summon 1 creature at B rank, 2 at C rank in a single topic.
  • A Rank Shinobi: Shinobi at this level may choose to summon 1 A rank Summon, or 2 B rank Summons, or up to 4 C rank Summons in a single topic.
  • S Rank Shinobi: Shinobi at this level may choose to summon 1 S rank Summon, 2 A Rank Summons, 4 B Rank Summons, or 6 C rank Summons in a single topic.


Notes:

  • Summons at C rank may only have 1 Specialty and 1 Element, all Summons B rank and above get 2 Specialties and 2 Elements.
  • Summons may not have elements outside of their Summoner’s elements (If you have Katon/Suiton then your summons may not have Doton, Raiton, or Fuuton
  • Summons at A rank may have 1 Specialty outside of their Summoner’s Specialties. (ex. If you have a Jounin who knows Taijutsu/Weaponry, your Summon can know one other specialty to replace one of the others.)
  • Summons may assume bloodline traits only with Admin Permission and on an individual basis.
  • Summons may not have more than 2 Elements and 2 Specialties.
  • All Summons require blood to be summoned. Usually a cut on the finger or hand is enough.
  • Summons A Rank and above require something more than blood to Summon. (ex. Special Scroll, a bottle of rum, it’s ceremonial weapon, extra time, etc)
  • Summons may have 1 Special Characteristic of their rank OR access to a special element, either to be approved by moderation on an individual basis (ex. Toad Oil, Slug Slime, etc). In the case of special elements, that element replaces one of their element slots (ex. Gamabunta may have Fire/Toad Oil but not Fire/Water/Toad Oil)
  • Should a summon be killed in combat, it is considered destroyed and will not be capable of being summoned in the future.

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PostSubject: Re: Creation Guide   Thu Aug 29, 2013 4:14 pm

Bump.

No one commented on these or anything as updated guides.

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