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 A collection of poisons

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Caedus
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PostSubject: A collection of poisons   Fri Apr 26, 2013 6:32 pm

Name: Oil of vitriol
Rank: C-A
Application: It is a liquid that can either be applied directly or ingested, or it can be thrown. The container after being primed breaks and spills liquid over the surface.
Range: Throwing range
Effects: The rank determines the concentration.
At C rank, it burns the skin causing blistering and pain, doesnít penetrate much beyond the epidermis of the skin. If in the eyes it causes irritation and immense pain. It will also damage and burn clothes.
At B it causes moderate burns burning through to the dermis. This causes large layers of upper skin to be lost this causes immense pain, but does not reach any major muscles, nerves or blood vessels. These cause disfiguring injuries, but the damage is recoverable. Damage to the eye is serve causing loss of eye sight, this too after a period of recovery is redeemable.
At A, it burns through the dermis to start damaging the muscles, and nerves beneath the skin. This renders the user nearly paralyzed in pain, and the function of that limb useless. With regards to how recoverable the damage is depends on how long it is on the skin for. If in the eyes these are permanently destroyed. At A it can also eat metal.
Turns:
At C rank it takes a post before the damage takes affect, and will continue to worsen for two ranks. This can be washed off by wetting the affected area..
At B rank the damage begins immediately after application. And damage continues to worsen for two posts. This can be washed off by a continuous blast of water removing it.
At A rank the damage begins immediately, and worsens for 1 post. Total and sustained submersion is required to remove from affected areas.
In all cases the damage last until healed. C rank will heal over a week. B over months, medical attention suggested. A rank will not heal naturally.

It causes damage by being a dehydrating agent and so causes the organic molecules to be converted to purely carbon while the hydrogen and oxygen molecules are released as water. It also increases the [H+] and so causes hydrolysis.

Name: DopeTail
Rank: C
Application: Ingested
Range: Itís a pill
Effects: The pill is composed of multiple performance enhancing drugs as well as painkillers and stimulants. The pill flood the body with these chemicals to cause an increase in battle worthiness. The painkillers act as inhibitors of enzymes that lead to reception of pain in the brain, thus causing a 5% reduction in pain felt. The stimulants causes an increase in dopamine in the brain. This causes an increase in alertness, mental capacity as well as reaction times, a 10% increase to. The performance enhancers contain a mixture of protein and creatinphosphate. This causes a reduction in muscle fatigue and increase in strength, 5% increase in strength.
Turns:
The pills only work for a total of 2 turns.
Their actions begin a turn after taking them. The increase in functions is small but is enough to make a difference in a fight. The painkillers only block out pain from minor wounds.
Only 1 pill can be safely taken a day. If more than 1 is taken the magnitude of the affects is increased, e.g higher alertness, more strength. However on the fourth post after taking them a wave of depression and lethargy comes over the user, this lasts for two turns. If three are taken the side effects become severe weakness and mental retardation. Four is fatal.



Name: Iíll be a dentist
Rank: C
Application: Gas from Incense joss sticks.
Range: 4m radius from stick.
Effects: The incense stick is lit by removing the cap which lights the stick. The smoke is a colorless with a slightly sweet odor. The gas is N20 and so has analgesic properties. This causes a slowing of the muscles and retardation of mental capacities.
Turns: It takes two turns of being within the radius of smoke for the affects to take affect. On the first post after the two the muscles become weak and slow to respond. On the second post the reactions are slowed along with mental capacities. The reaction time is decrease is about 1 sec. The muscles are about 50% weaker. These affects last 4 posts from the affects first taking place.

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Last edited by Caedus on Sat May 04, 2013 1:47 pm; edited 1 time in total
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PostSubject: Re: A collection of poisons   Tue Apr 30, 2013 5:05 pm

Bump

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PostSubject: Re: A collection of poisons   Sat May 04, 2013 12:33 pm

Quote :
Name: DopeTail
Rank: C
Application: Ingested
Range: Itís a pill
Effects: The pill is composed of multiple performance enhancing drugs as well as painkillers and stimulants. The pill flood the body with these chemicals to cause an increase in battle worthiness. The painkillers act as inhibitors of enzymes that lead to reception of pain in the brain. The stimulants causes an increase in dopamine in the brain. This causes an increase in alertness, mental capacity as well as reaction times. The performance enhancers contain a mixture of protein and creatinphosphate. This causes a reduction in muscle fatigue and increase in strength.
Turns:
The pills only work for a total of 2 turns.
Their actions begin a turn after taking them. The increase in functions is small but is enough to make a difference in a fight. The painkillers only block out pain from minor wounds.
Only 1 pill can be safely taken a day. If more than 1 is taken the magnitude of the affects is increased, e.g higher alertness, more strength. However on the fourth post after taking them a wave of depression and lethargy comes over the user, this lasts for two turns. If three are taken the side effects become severe weakness and mental retardation. Four is fatal.

Percentage increases are required.



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PostSubject: Re: A collection of poisons   Sat May 04, 2013 1:48 pm

Corrected.

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PostSubject: Re: A collection of poisons   Sat May 04, 2013 1:56 pm

Approved for training

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PostSubject: Re: A collection of poisons   Thu May 16, 2013 8:17 am


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PostSubject: Re: A collection of poisons   Sat Jun 01, 2013 8:28 pm


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