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 Taijutsu and Weaponry stuff

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PostSubject: Taijutsu and Weaponry stuff   Sat Apr 20, 2013 2:30 pm

Name: Waist Turn [Gamaku]
Rank: E-rank
Type: Taijutsu
Element: N/A
Range: Supplementary
Description: An ancient technique that allows the user to pretend to stand on one leg, but actually stand on the other leg. The opponent is fooled by the stance and defends for the wrong leg, even thinking that the user is stepping forward but actually is taking a back step. They then see the wrong leg move forward when actually the opposite leg comes in unexpectedly. This move uses the oblique muscles to switch the leg with the center of gravity, separating the balance between the upper and lower body. When most people kick, the upper body leans to signal which leg is being used. However, the center of gravity is actually on the grounded leg, which kicks the opponent.


Name: Backward Roll [Ushiro Ukemi]
Rank: E-rank
Type: Taijutsu
Element: N/A
Range: Supplementary
Description: A technique derived from an ancient martial art, the Ushiro Ukemi allows the user to force themselves to hit the ground in a backward roll, providing an effective manner to reducing the impact from throws and falls.

Name: Sumokudori
Rank: E-rank
Type: Taijutsu
Element: N/A
Range: Melee
Description: A technique from an ancient style, this technique is used when an opponent has attacked with a punch and is used to counter it. The user grabs the opponent's arm, places the arm at the back of the userís neck before lowering their center of gravity and then tripping the opponent with a sweep of the leg.

Name: Wrist Joint Throw
Rank: E-rank
Type: Taijutsu
Element: N/A
Range: Melee
Description: A Jujitsu technique, the user will grab hold of an opponent's strike by the wrist, apply pressure to the joint by curling the arm backward while simultaneously taking a step forward and placing their center of gravity behind their opponent's. They will then push forward and throw their opponent's to the ground.

Name: Bagua Steps[Baguazhang Kaiho]
Type: Taijutsu
Rank: E-rank
Range: 40 centimeters
Element: N/A
Description: A very basic footwork maneuver that the Taijutsu practitioner has been able to perfect through use of chakra enhanced movements. When an opponent attacks,the Bagua user will circle around his side, and appear behind him. When someone attacks with a punch, the practitioner will put his same sided foot behind their opposite sided foot, with his two feet pointing towards each other. After that, follow up with your left foot, circle behind your opponent's left side and you appear behind the opponent. This can be used as a starting point for a throw or a strike. Using chakra to enhance the movement makes it difficult to the untrained eye. The trained eye, I.E. shinobi, will usually be able to follow the movement, but it is very useful for gaining better positioning in hand to hand combat.

Name: Illusionary Dash [Kaihou]
Type: Taijutsu
Rank: C-rank
Range: 6 feet
Element: N/A
Description:
The name, while the technique is no illusion, is frighteningly accurate for this taijutsu maneuver. The human eye has a weakness, a blind spot. Light gets into the eye by passing through the pupil. It hits the retina at the back of the eye. The retina is covered with light-sensing proteins. They relay what they sense to the optic nerve which carries the information back into the brain. The problem is, the optic nerve ends in the field of the retina itself. This creates a dark spot in the human field of vision. When these dark spots overlap or if the person is forced to look out of one eye the brain just fills in the spot looking at the surrounding picture. This is the tendency with the human brain that the Illusionary Dash exploits. After a time of watching and studying the opponentís optical tendencies (2 posts) the user of this technique will be able to locate that blind spot. From there, is where the illusionary dash takes place. By channeling chakra to their feet, the user will increase their speed by 10% for two posts while constantly moving in to the dead spot in their opponentís field of vision. Considering the dead spot changes whenever they move their head so much as an inch, it will seem as if the user of the Illusionary dash is flickering in and out of focus, making it difficult to effectively read the Illusionary dasherís attacks. If the opponent loses or has lost functionality in one eye, the user can cause themselves to disappear from view entirely. Given the location of the blind spot, this jutsu functions are a range of six feet.


Name: Palm Push [Sōtenshu]
Type: Taijutsu
Rank: D-rank
Range: Melee
Element: N/A
Description: A simple yet potentially devastating attack, the Sōtenshu greatly calls upon the chakra control of the user to incapacitate a foe in a non-lethal manner. Placing both palms on an opponentís chest, the user will force their chakra out through their palms and in to their opponentís body, sending a concussive force through their victim and sufficiently knocking the wind out of them and at most, fracturing a few ribs. The use of this technique requires substantial amount of chakra control and can only be used by clans with immense chakra control or those who have under gone immense training and are specially characterized as having strong control over their chakra.


Name: Gatotsu Ishiki
Type: Taijutsu/Weaponry
Rank: D-rank
Range: Melee/Weaponís Length
Element: N/A
Description: The first attack in the Gatotsu Chain, Sagumi will prepare his blow by dropping into a partial crouch, with both knees bent, right arm drawn back and his left extended forward. Sagumiís right hand will slide down the hilt of his weapon before grasping the kashira or end cap of his sword and as he rests the tips of the fingers of his right hand on the blade near its tip. Sagumi will then thrust himself and his weapon forward in a powerful thrusting attack. This attack can also be used in a barehanded capacity.


Name: Gatotsu Nishiki
Type: Taijutsu/Weaponry
Rank: C-rank
Range: Melee/Weaponís Length
Element: N/A
Description:
One potential follow up attack to the Gatotsu: Ishiki. Using the momentum from the first Gatotsu, the user will force chakra to their feet and jettison themselves forward while twisting the point of the sword or fist downward to the ground. The burst of chakra will double the speed the user was moving at for the thrust while the twisting motion of the Gatotsu will cause a wider wound when the weapon strikes its target.


Name: Gatotsu Sanshiki
Type: Taijutsu/Weaponry
Rank: C-rank
Range: Melee/Weaponís Length
Element: N/A
Description: One potential follow up attack to the Gatotsu: Ishiki. Sagumi will slide down in to a low crouch before exploding upward, twisting the tip of his sword or fist upward and shooting it in to an upward stab, using the power from the earth in his stance to propel himself upward, thrusting up at double the speed of his first Gatotsu.




Name: Gatotsu Zeroshiki
Type: Taijutsu/Weaponry
Rank: A-rank
Range: Melee/Weaponís Length
Element: N/A
Description:
Can either be used as a standalone strike or part of a Gatotsu combination. The user will gather a large amount of chakra to their weapon or fist and thrust that chakra either through the weapon or their fist, allowing them to generate a frighteningly powerful thrust with almost no arm movement, easily punching a massive hole through the human body.

Name: Cross Countah
Rank: B
Type: Taijutsu
Element: N/A
Range: 1 meter
Description: Using the chakra control of the Sumashuu and the principles behind the Kage Buyou, this technique serves as a counter attack to an opponentís melee or close range attack. A slight glimmer will radiate from the user while this technique is used, the glimmer itself being a two inch threshold around the userís body. If any kinetic force punctures that barrier, the user will disappear and reappear behind the opponent in a similar function to the Kage Buyou and can strike from there. In order to maintain the membrane of chakra however, the userís muscles must be perfectly still and consequently gives this counter a very telegraphed nature, limiting its overall functionality and practical application, especially considering the visual cues.

Name: Lightning Legs [Hyakuretsukyaku]
Rank: C-B
Type: Taijutsu
Element: N/A
Range: Length of the leg
Description: This technique is, at its core, simply a kicking technique. The user will initiate a direct forward kick in front of their body. However, it will not remain a simple forward kick, as soon as the first kick finishes, the jutsu will proceed to throw four more kicks that connect each a quarter of a second after the first, effectively kicking a target five times within a second. With more chakra applied, the technique strikes ten times within that second.


Name: Mantis Slash [Tourouzan]
Type: Taijutsu
Rank: D,C,B-rank
Range: 15-meters
Element: N/A
Description:
The user will dash in to a target and deliver quick sequence of horizontal, knife hand slashes. The user will gather chakra to their hands in the process, giving their hands the properties of a blade and making them capable of cutting through flesh. This is one of the few techniques that can be repeated in one combo string and each successive attack costs one higher rank of chakra.


Name: One-handed Palm Push [Ichisōtenshu]
Type: Taijutsu
Rank: C-rank
Range: Melee
Element: N/A
Description: A simple yet potentially devastating attack, the Sōtenshu greatly calls upon the chakra control of the user to incapacitate a foe in a non-lethal manner. Placing both palms on an opponentís chest, the user will force their chakra out through their palms and in to their opponentís body, sending a concussive force through their victim and sufficiently knocking the wind out of them and at most, fracturing a few ribs. Like its parent jutsu, the Ichisotenshu carries a similar function, the more precise and less divided expulsion of chakra is far more dangerous however and can damage internal organs if the strike lands directly. The use of this technique requires substantial amount of chakra control and can only be used by clans with immense chakra control or those who have under gone immense training and are specially characterized as having strong control over their chakra.

Name: Twin Tiger Palm Strike [Kobokushi]
Type: Taijutsu
Rank: C-S-rank
Range: 2 meters
Element: N/A
Description:
This Palm thrust is one of the most useful attacks in the entire Danketsu Chain. Pulling both hands in to the chest and standing firmly in the horse stance, the user will coil their body back before thrusting their hands forward, releasing the mass of chakra gathered in the userís hands in the form of a giant pulse. While being a lot of concussive power and the capacity to repel large objects and potentially end someoneís life, the sheer amount of energy released from the Kobokushi is great enough to dissipate many energy based attacks as well. The rigid form required and the start up time to initialize the move tend to make it difficult to perform on the fly however and as such it cannot be used while mobile.

Name: Upwards Punch [Fukiage]
Type: Taijutsu
Rank: E-rank
Range: Melee
Element: N/A
Description:
The user will dash forward and position themselves under a launched opponent and, cocking their fist from the hip, will proceed to drive their strike under the dazed and launched opponentís spine, ideally crippling it.


Name: Dash Punch [Hayate]
Type: Taijutsu
Rank: D-rank
Range: 15 meters
Element: N/A
Description:
The user will shoot forward at thirty kilometers per hour up to fifteen meters and drive their fist into the opponentís abdomen.


Name: Jaguar Kick
Type: Taijutsu
Rank: D-rank
Range: Melee
Element: N/A
Description: The user will, provided they arenít already in the air, leap forward and his leg down in a violent axe kick. By channeling chakra to his feet in the same manner as the Water Walking/Tree Climbing technique, will seem to literally leave behind a trail of violent chakra in their kickís wake. The chakra itself will cause a slightly painful burning sensation with whatever it hits.


Name: Dashing Elbow (Houzanto)
Type: Taijutsu
Rank: D/C-rank
Range: Melee
Element: N/A
Description:
The user will shoot toward their target and in one clean motion will elbow them. The amount of force put in to the strike varies with each use of the attack. The D-rank variation will be a simple accelerated elbow strike whereas the C-rank variation will launch the opponent in to the air.


Name: Repeating Dash Punches (Rekka Ken)
Type: Taijutsu
Rank: E,D,C-Rank
Range: 5-meters
Element: N/A
Description:
The user will dash in to a target and deliver a quick and painful punch to their target. This is one of the few techniques that can be repeated in one combo string and each successive attack costs one higher rank of chakra.


Name: Seismic Hammer
Type: Nin-Taijutsu
Rank: B-rank
Range: 20 meters
Element: Raiton
Description:
The user will first gather chakra of the Raiton variety to their hand before violently slamming the ground. The user can control where the chakra goes anywhere in a twenty meter radius from the point of impact. When it reaches the designated spot, the chakra will effectively detonate underground causing a powerful upward concussive force. If caught near the outside of the blast radius, the victim will be forced backward but if caught directly, they will be launched in to the air.


Name: Energy Grab [Raida]
Type: Nin-Taijutsu
Rank: B-rank
Range: 2 Meters
Element: N/A
Description:
First gathering a good deal of chakra to their hand, the user will create an intake of air that is powerful enough to suck a human being in from up to two meters away. Once the chakra has reached critical mass and the victim is close enough, the gathered energy will explode and violently crash in to the victim, pushing them back and away while causing substantial damage.

Name:[/b Rising Jaguar
[b]Type:
Taijutsu
Rank: E-rank
Range: Melee
Element: N/A
Description:
The user will quickly push off the ground into a violent knee strike that will launch the victim in to the air. The move is rather quick and the explosive force to knock the victim in to the air.


Name: Flame Kick (Shien Kyaku)
Type: Taijutsu
Rank: C-rank
Range: Melee
Element: Katon
Description:
The user will collect chakra to his feet and violently perform an upwards kick. Mid kick, the chakra gathered at the foot will form a thin film and ignite, causing minor burns in addition to launching the target in to the air. The film of fire only lasts for the duration of the kick before dissipating.


Name: Repeating Uppercut
Type: Taijutsu
Rank: D,C,B-Rank
Range: Melee
Element: N/A
Description:
The move is a jumping uppercut in which the user spins and rockets upwards with some horizontal movement as well, knocking the opponent into the air and launching them into a perfect position to be combo'd further. The move has an initial first hit that stuns the opponent on contact, and depending on rank, the attack can continue with 1 more hit [C rank] or 2 more hits [B rank]. At the end the opponent will be launched into the air into a vulnerable position for a follow up.


Name: Hop Kicks (Dankukyaku)
Type: Taijutsu
Rank: E,D,C-rank
Range: Melee
Element: N/A
Description:
From an aerial position, the user will perform a series of bicycle kicks and knee strikes on a launched or airborne opponent. This is one of the few techniques that can be repeated in one combo string and each successive attack costs one higher rank of chakra.


Name: Flying Kick (Chicken Wing)
Type: Taijutsu
Rank: D-rank
Range: 5-meters
Element: N/A
Description:
The user will fling himself forward in an overarching and flipping kick that will strike down hard on the victimís shoulders. This can be used immediately following an opponent being launcher or following an aerial with some extracurricular assistance in movement.


Name: Jaguar Tooth
Type: Taijutsu
Rank: D-rank
Range: 15 meters
Element: N/A
Description:
Air Dodge or other Fuuton-Related technique required. The user will jump up in to the air and using some form of immediate acceleration as a catalyst, will fire themselves at an opponent, feet first, and strike them like a human missile.


Name: Burning Kick
Type: Taijutsu
Rank: C-rank
Range: Melee
Element: Katon
Description:
The user will draw chakra to their legs in a thin film before hopping in to the air and performing a one hundred and eighty degree kick. During the kick, the film around their legs will ignite and add cause minor burns. This technique can either be used incredibly low to the ground following a ground maneuver or can be used on a suspended and launched opponent.

Name: THE Knee
Type: Taijutsu
Rank: A-rank
Range: Melee
Element: Raiton
Description:
The user will gather an immense amount of raiton chakra to their right knee cap before driving their knee square in to the opponent. Upon impact, the chakra will discharge and course through the opponent and cause rampant cellular damage and will violently blow the victim away from the point of impact. This jutsu, unlike it's weaker cousin, does extreme amount of damage regardless of how it struck and will do absolutely devastating damage.


Name: The Knee
Type: Taijutsu
Rank: B-rank
Range: Melee
Element: Raiton
Description:
The user will gather an immense amount of raiton chakra to their left knee cap before driving their knee square in to the opponent. Upon impact, the chakra will discharge and course through the opponent and cause rampant cellular damage and will violently blow the victim away from the point of impact. The jutsu requires a direct strike and any form of glancing blow will be no more effective than a simple love tap.

Code:
[b]Name:[/b] Waist Turn [Gamaku]
[b]Rank:[/b] E-rank
[b]Type:[/b] Taijutsu
[b]Element:[/b] N/A
[b]Range:[/b] Supplementary
[b]Description:[/b] An ancient technique that allows the user to pretend to stand on one leg, but actually stand on the other leg. The opponent is fooled by the stance and defends for the wrong leg, even thinking that the user is stepping forward but actually is taking a back step. They then see the wrong leg move forward when actually the opposite leg comes in unexpectedly. This move uses the oblique muscles to switch the leg with the center of gravity, separating the balance between the upper and lower body. When most people kick, the upper body leans to signal which leg is being used. However, the center of gravity is actually on the grounded leg, which kicks the opponent.


[b]Name:[/b] Backward Roll [Ushiro Ukemi]
[b]Rank:[/b] E-rank
[b]Type:[/b] Taijutsu
[b]Element:[/b] N/A
[b]Range:[/b] Supplementary
Description: A technique derived from an ancient martial art, the Ushiro Ukemi allows the user to force themselves to hit the ground in a backward roll, providing an effective manner to reducing the impact from throws and falls.

[b]Name:[/b] Sumokudori
[b]Rank:[/b] E-rank
[b]Type:[/b] Taijutsu
[b]Element:[/b] N/A
[b]Range:[/b] Melee
[b]Description:[/b] A technique from an ancient style, this technique is used when an opponent has attacked with a punch and is used to counter it. The user grabs the opponent's arm, places the arm at the back of the userís neck before lowering their center of gravity and then tripping the opponent with a sweep of the leg.

[b]Name:[/b] Wrist Joint Throw
[b]Rank:[/b] E-rank
[b]Type:[/b] Taijutsu
[b]Element:[/b] N/A
[b]Range:[/b] Melee
[b]Description:[/b] A Jujitsu technique, the user will grab hold of an opponent's strike by the wrist, apply pressure to the joint by curling the arm backward while simultaneously taking a step forward and placing their center of gravity behind their opponent's. They will then push forward and throw their opponent's to the ground.

[b]Name:[/b] Bagua Steps[Baguazhang Kaiho]
[b]Type:[/b] Taijutsu
[b]Rank:[/b] E-rank
[b]Range:[/b] 40 centimeters
[b]Element: [/b]N/A
[b]Description:[/b] A very basic footwork maneuver that the Taijutsu practitioner has been able to perfect through use of chakra enhanced movements. When an opponent attacks,the Bagua user will circle around his side, and appear behind him. When someone attacks with a punch, the practitioner will put his same sided foot behind their opposite sided foot, with his two feet pointing towards each other. After that, follow up with your left foot, circle behind your opponent's left side and you appear behind the opponent. This can be used as a starting point for a throw or a strike. Using chakra to enhance the movement makes it difficult to the untrained eye. The trained eye, I.E. shinobi, will usually be able to follow the movement, but it is very useful for gaining better positioning in hand to hand combat.

[b]Name:[/b] Illusionary Dash [Kaihou]
[b]Type:[/b] Taijutsu
[b]Rank:[/b] C-rank
[b]Range:[/b] 6 feet
[b]Element:[/b] N/A
[b]Description:[/b]
The name, while the technique is no illusion, is frighteningly accurate for this taijutsu maneuver. The human eye has a weakness, a blind spot. Light gets into the eye by passing through the pupil. It hits the retina at the back of the eye. The retina is covered with light-sensing proteins. They relay what they sense to the optic nerve which carries the information back into the brain. The problem is, the optic nerve ends in the field of the retina itself. This creates a dark spot in the human field of vision. When these dark spots overlap or if the person is forced to look out of one eye the brain just fills in the spot looking at the surrounding picture. This is the tendency with the human brain that the Illusionary Dash exploits. After a time of watching and studying the opponentís optical tendencies (2 posts) the user of this technique will be able to locate that blind spot. From there, is where the illusionary dash takes place. By channeling chakra to their feet, the user will increase their speed by 10% for two posts while constantly moving in to the dead spot in their opponentís field of vision. Considering the dead spot changes whenever they move their head so much as an inch, it will seem as if the user of the Illusionary dash is flickering in and out of focus, making it difficult to effectively read the Illusionary dasherís attacks. If the opponent loses or has lost functionality in one eye, the user can cause themselves to disappear from view entirely. Given the location of the blind spot, this jutsu functions are a range of six feet.


[b]Name:[/b] Palm Push [Sōtenshu]
[b]Type:[/b] Taijutsu
[b]Rank:[/b] D-rank
[b]Range:[/b] Melee
[b]Element:[/b] N/A
[b]Description:[/b] A simple yet potentially devastating attack, the Sōtenshu greatly calls upon the chakra control of the user to incapacitate a foe in a non-lethal manner. Placing both palms on an opponentís chest, the user will force their chakra out through their palms and in to their opponentís body, sending a concussive force through their victim and sufficiently knocking the wind out of them and at most, fracturing a few ribs. The use of this technique requires substantial amount of chakra control and can only be used by clans with immense chakra control or those who have under gone immense training and are specially characterized as having strong control over their chakra.


[b]Name:[/b] Gatotsu Ishiki
[b]Type:[/b] Taijutsu/Weaponry
[b]Rank:[/b] D-rank
[b]Range:[/b] Melee/Weaponís Length
[b]Element:[/b] N/A
[b]Description:[/b] The first attack in the Gatotsu Chain, Sagumi will prepare his blow by dropping into a partial crouch, with both knees bent, right arm drawn back and his left extended forward. Sagumiís right hand will slide down the hilt of his weapon before grasping the kashira or end cap of his sword and as he rests the tips of the fingers of his right hand on the blade near its tip. Sagumi will then thrust himself and his weapon forward in a powerful thrusting attack. This attack can also be used in a barehanded capacity.


[b]Name:[/b] Gatotsu Nishiki
[b]Type: [/b]Taijutsu/Weaponry
[b]Rank:[/b] C-rank
[b]Range:[/b] Melee/Weaponís Length
[b]Element:[/b] N/A
[b]Description:[/b]
One potential follow up attack to the Gatotsu: Ishiki. Using the momentum from the first Gatotsu, the user will force chakra to their feet and jettison themselves forward while twisting the point of the sword or fist downward to the ground. The burst of chakra will double the speed the user was moving at for the thrust while the twisting motion of the Gatotsu will cause a wider wound when the weapon strikes its target.


[b]Name: [/b] Gatotsu Sanshiki
[b]Type:[/b] Taijutsu/Weaponry
[b]Rank: [/b]C-rank
[b]Range:[/b] Melee/Weaponís Length
[b]Element:[/b] N/A
[b]Description:[/b] One potential follow up attack to the Gatotsu: Ishiki. Sagumi will slide down in to a low crouch before exploding upward, twisting the tip of his sword or fist upward and shooting it in to an upward stab, using the power from the earth in his stance to propel himself upward, thrusting up at double the speed of his first Gatotsu.




[b]Name:[/b] Gatotsu Zeroshiki
[b]Type:[/b] Taijutsu/Weaponry
[b]Rank:[/b] A-rank
[b]Range: [/b]Melee/Weaponís Length
[b]Element:[/b] N/A
[b]Description:[/b]
Can either be used as a standalone strike or part of a Gatotsu combination. The user will gather a large amount of chakra to their weapon or fist and thrust that chakra either through the weapon or their fist, allowing them to generate a frighteningly powerful thrust with almost no arm movement, easily punching a massive hole through the human body.

[b]Name:[/b] Cross Countah
[b]Rank: [/b]B
[b]Type:[/b] Taijutsu
[b]Element:[/b] N/A
[b]Range:[/b] 1 meter
[b]Description:[/b] Using the chakra control of the Sumashuu and the principles behind the Kage Buyou, this technique serves as a counter attack to an opponentís melee or close range attack. A slight glimmer will radiate from the user while this technique is used, the glimmer itself being a two inch threshold around the userís body. If any kinetic force punctures that barrier, the user will disappear and reappear behind the opponent in a similar function to the Kage Buyou and can strike from there. In order to maintain the membrane of chakra however, the userís muscles must be perfectly still and consequently gives this counter a very telegraphed nature, limiting its overall functionality and practical application, especially considering the visual cues.

[b]Name: [/b] Lightning Legs [Hyakuretsukyaku]
[b]Rank:[/b] C-B
[b]Type:[/b] Taijutsu
[b]Element:[/b] N/A
[b]Range:[/b] Length of the leg
[b]Description:[/b] This technique is, at its core, simply a kicking technique. The user will initiate a direct forward kick in front of their body. However, it will not remain a simple forward kick, as soon as the first kick finishes, the jutsu will proceed to throw four more kicks that connect each a quarter of a second after the first, effectively kicking a target five times within a second. With more chakra applied, the technique strikes ten times within that second.


[b]Name:[/b] Mantis Slash [Tourouzan]
[b]Type: [/b]Taijutsu
[b]Rank:[/b] D,C,B-rank
[b]Range:[/b] 15-meters
[b]Element:[/b] N/A
[b]Description:[/b]
The user will dash in to a target and deliver quick sequence of horizontal, knife hand slashes. The user will gather chakra to their hands in the process, giving their hands the properties of a blade and making them capable of cutting through flesh. This is one of the few techniques that can be repeated in one combo string and each successive attack costs one higher rank of chakra.


[b]Name:[/b] One-handed Palm Push [Ichisōtenshu]
[b]Type:[/b] Taijutsu
[b]Rank:[/b] C-rank
[b]Range: [/b]Melee
[b]Element:[/b] N/A
[b]Description:[/b] A simple yet potentially devastating attack, the Sōtenshu greatly calls upon the chakra control of the user to incapacitate a foe in a non-lethal manner. Placing both palms on an opponentís chest, the user will force their chakra out through their palms and in to their opponentís body, sending a concussive force through their victim and sufficiently knocking the wind out of them and at most, fracturing a few ribs. Like its parent jutsu, the Ichisotenshu carries a similar function, the more precise and less divided expulsion of chakra is far more dangerous however and can damage internal organs if the strike lands directly. The use of this technique requires substantial amount of chakra control and can only be used by clans with immense chakra control or those who have under gone immense training and are specially characterized as having strong control over their chakra.

[b]Name:[/b] Twin Tiger Palm Strike [Kobokushi]
[b]Type: [/b]Taijutsu
[b]Rank:[/b] C-S-rank
[b]Range:[/b] 2 meters
[b]Element:[/b] N/A
[b]Description:[/b]
This Palm thrust is one of the most useful attacks in the entire Danketsu Chain. Pulling both hands in to the chest and standing firmly in the horse stance, the user will coil their body back before thrusting their hands forward, releasing the mass of chakra gathered in the userís hands in the form of a giant pulse. While being a lot of concussive power and the capacity to repel large objects and potentially end someoneís life, the sheer amount of energy released from the Kobokushi is great enough to dissipate many energy based attacks as well. The rigid form required and the start up time to initialize the move tend to make it difficult to perform on the fly however and as such it cannot be used while mobile.

[b]Name:[/b] Upwards Punch [Fukiage]
[b]Type: [/b]Taijutsu
[b]Rank:[/b] E-rank
[b]Range:[/b] Melee
[b]Element:[/b] N/A
[b]Description:[/b]
The user will dash forward and position themselves under a launched opponent and, cocking their fist from the hip, will proceed to drive their strike under the dazed and launched opponentís spine, ideally crippling it.


[b]Name: [/b]Dash Punch [Hayate]
[b]Type:[/b] Taijutsu
[b]Rank:[/b] D-rank
[b]Range:[/b] 15 meters
[b]Element:[/b] N/A
[b]Description:[/b]
The user will shoot forward at thirty kilometers per hour up to fifteen meters and drive their fist into the opponentís abdomen.


[b]Name: [/b]Jaguar Kick
[b]Type:[/b] Taijutsu
[b]Rank: [/b]D-rank
[b]Range:[/b] Melee
[b]Element: [/b]N/A
[b]Description:[/b] The user will, provided they arenít already in the air, leap forward and his leg down in a violent axe kick. By channeling chakra to his feet in the same manner as the Water Walking/Tree Climbing technique, will seem to literally leave behind a trail of violent chakra in their kickís wake. The chakra itself will cause a slightly painful burning sensation with whatever it hits.


[b]Name:[/b] Dashing Elbow (Houzanto)
[b]Type:[/b] Taijutsu
[b]Rank:[/b] D/C-rank
[b]Range:[/b] Melee
[b]Element:[/b] N/A
[b]Description:[/b]
The user will shoot toward their target and in one clean motion will elbow them. The amount of force put in to the strike varies with each use of the attack. The D-rank variation will be a simple accelerated elbow strike whereas the C-rank variation will launch the opponent in to the air.


[b]Name:[/b] Repeating Dash Punches (Rekka Ken)
[b]Type:[/b] Taijutsu
[b]Rank:[/b] E,D,C-Rank
[b]Range:[/b] 5-meters
[b]Element:[/b] N/A
[b]Description:[/b]
The user will dash in to a target and deliver a quick and painful punch to their target. This is one of the few techniques that can be repeated in one combo string and each successive attack costs one higher rank of chakra.


[b]Name: [/b]Seismic Hammer
[b]Type:[/b] Nin-Taijutsu
[b]Rank:[/b] B-rank
[b]Range:[/b] 20 meters
[b]Element:[/b] Raiton
[b]Description:[/b]
The user will first gather chakra of the Raiton variety to their hand before violently slamming the ground. The user can control where the chakra goes anywhere in a twenty meter radius from the point of impact. When it reaches the designated spot, the chakra will effectively detonate underground causing a powerful upward concussive force. If caught near the outside of the blast radius, the victim will be forced backward but if caught directly, they will be launched in to the air.


[b]Name:[/b] Energy Grab [Raida]
[b]Type:[/b] Nin-Taijutsu
[b]Rank: [/b]B-rank
[b]Range:[/b] 2 Meters
[b]Element: [/b]N/A
[b]Description:[/b]
First gathering a good deal of chakra to their hand, the user will create an intake of air that is powerful enough to suck a human being in from up to two meters away. Once the chakra has reached critical mass and the victim is close enough, the gathered energy will explode and violently crash in to the victim, pushing them back and away while causing substantial damage.

[b]Name:[/b Rising Jaguar
[b]Type:[/b] Taijutsu
[b]Rank:[/b] E-rank
[b]Range:[/b] Melee
[b]Element:[/b] N/A
[b]Description:[/b]
The user will quickly push off the ground into a violent knee strike that will launch the victim in to the air.  The move is rather quick and the explosive force to knock the victim in to the air.


[b]Name:[/b] Flame Kick (Shien Kyaku)
[b]Type:[/b] Taijutsu
[b]Rank:[/b] C-rank
[b]Range:[/b] Melee
[b]Element:[/b] Katon
[b]Description:[/b]
The user will collect chakra to his feet and violently perform an upwards kick.  Mid kick, the chakra gathered at the foot will form a thin film and ignite, causing minor burns in addition to launching the target in to the air.  The film of fire only lasts for the duration of the kick before dissipating. 


[b]Name:[/b] Repeating Uppercut
[b]Type:[/b] Taijutsu
[b]Rank:[/b] D,C,B-Rank
[b]Range:[/b] Melee
[b]Element:[/b] N/A
[b]Description:[/b]
The move is a jumping uppercut in which the user spins and rockets upwards with some horizontal movement as well, knocking the opponent into the air and launching them into a perfect position to be combo'd further. The move has an initial first hit that stuns the opponent on contact, and depending on rank, the attack can continue with 1 more hit [C rank] or 2 more hits [B rank]. At the end the opponent will be launched into the air into a vulnerable position for a follow up.


[b]Name:[/b] Hop Kicks (Dankukyaku)
[b]Type:[/b] Taijutsu
[b]Rank:[/b] E,D,C-rank
[b]Range:[/b] Melee
[b]Element:[/b] N/A
[b]Description:[/b]
From an aerial position, the user will perform a series of bicycle kicks and knee strikes on a launched or airborne opponent.  This is one of the few techniques that can be repeated in one combo string and each successive attack costs one higher rank of chakra. 


[b]Name:[/b] Flying Kick (Chicken Wing)
[b]Type:[/b] Taijutsu
[b]Rank:[/b] D-rank
[b]Range:[/b] 5-meters
[b]Element:[/b] N/A
[b]Description:[/b]
The user will fling himself forward in an overarching and flipping kick that will strike down hard on the victimís shoulders.  This can be used immediately following an opponent being launcher or following an aerial with some extracurricular assistance in movement. 


[b]Name:[/b] Jaguar Tooth
[b]Type:[/b] Taijutsu
[b]Rank:[/b] D-rank
[b]Range:[/b] 15 meters
[b]Element:[/b] N/A
[b]Description:[/b]
Air Dodge or other Fuuton-Related technique required.  The user will jump up in to the air and using some form of immediate acceleration as a catalyst, will fire themselves at an opponent, feet first, and strike them like a human missile. 


[b]Name:[/b] Burning Kick
[b]Type:[/b] Taijutsu
[b]Rank:[/b] C-rank
[b]Range:[/b] Melee
[b]Element:[/b] Katon
[b]Description:[/b]
The user will draw chakra to their legs in a thin film before hopping in to the air and performing a one hundred and eighty degree kick.  During the kick, the film around their legs will ignite and add cause minor burns.  This technique can either be used incredibly low to the ground following a ground maneuver or can be used on a suspended and launched opponent.

[b]Name:[/b] THE Knee
[b]Type:[/b] Taijutsu
[b]Rank:[/b] A-rank
[b]Range:[/b] Melee
[b]Element:[/b] Raiton
[b]Description:[/b]
The user will gather an immense amount of raiton chakra to their right knee cap before driving their knee square in to the opponent.  Upon impact, the chakra will discharge and course through the opponent and cause rampant cellular damage and will violently blow the victim away from the point of impact.  This jutsu, unlike it's weaker cousin, does extreme amount of damage regardless of how it struck and will do absolutely devastating damage.


[b]Name:[/b] The Knee
[b]Type:[/b] Taijutsu
[b]Rank:[/b] B-rank
[b]Range:[/b] Melee
[b]Element:[/b] Raiton
[b]Description:[/b]
The user will gather an immense amount of raiton chakra to their left knee cap before driving their knee square in to the opponent.  Upon impact, the chakra will discharge and course through the opponent and cause rampant cellular damage and will violently blow the victim away from the point of impact.  The jutsu requires a direct strike and any form of glancing blow will be no more effective than a simple love tap.

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Last edited by Oahiz on Tue Apr 23, 2013 5:27 pm; edited 6 times in total
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PostSubject: Re: Taijutsu and Weaponry stuff   Sat Apr 20, 2013 2:38 pm

Name: Ancient Martial Arts
Type: Taijutsu/Kenjutsu/Weaponry
Rank: C
Founder: Ancient Masters
Origin: An Ancient Style crafted by Martial Arts masters of a Long Past Age.
Description:The Style of Ancient Martial Arts was crafted long ago by the greatest masters of physical combat in their time and is a conglomeration of different stances and practices. Every technique in the Ancient Martial Arts style is a Stance, an activated mode that allows the user to significantly augment his physical powers for a time. Greatly strengthening their speed, strength, endurance, or a multiple amount of other parameters by tapping in to the studies of old. Only one stance may be active at a time.
Techniques:

Spoiler:
 
[/code]




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Last edited by Oahiz on Mon May 20, 2013 11:34 pm; edited 11 times in total
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PostSubject: Re: Taijutsu and Weaponry stuff   Mon Apr 22, 2013 3:45 pm

will be reading more onto these when i get home onto my computer, but for the time being approved

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[00:20:42] @ Iris : SICK TO MY MOTHER FUCKING TUMMY BITCH MUST THINK IM A MUTHA FUCKING DUMMY BC I DRESS BUMMY BITCH THINK IM BROKE BITCH I ATE ONE ROACH AND I MADE A LOTTA MONEY
[00:20:52] Parasite : .
[00:21:01] @ Blaine : Quite
[00:21:05] * Blaine sips tea

[01:03:43] Iris joined the chat on Sat 6 Jul - 1:03
[01:03:46] @ Blaine : Like gayer than 8 guys fucking 9 guys
[01:03:49] Iris has logged off the chat on Sat 6 Jul - 1:03
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PostSubject: Re: Taijutsu and Weaponry stuff   Tue Apr 23, 2013 5:09 pm

I really don't see too many problems with this, though I don't like the idea of after image technique being handed out to people. You have my approval, but I'd like to see what Iris has to say as well.

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PostSubject: Re: Taijutsu and Weaponry stuff   Tue Apr 23, 2013 10:49 pm

I agree with steph on the after image being handed out to everyone. Everything else seems okay though.

What would you like to do about the illusionary death? Anything specific about how you want this to be spread about?

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Maruchi, Hikari


[00:20:42] @ Iris : SICK TO MY MOTHER FUCKING TUMMY BITCH MUST THINK IM A MUTHA FUCKING DUMMY BC I DRESS BUMMY BITCH THINK IM BROKE BITCH I ATE ONE ROACH AND I MADE A LOTTA MONEY
[00:20:52] Parasite : .
[00:21:01] @ Blaine : Quite
[00:21:05] * Blaine sips tea

[01:03:43] Iris joined the chat on Sat 6 Jul - 1:03
[01:03:46] @ Blaine : Like gayer than 8 guys fucking 9 guys
[01:03:49] Iris has logged off the chat on Sat 6 Jul - 1:03
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PostSubject: Re: Taijutsu and Weaponry stuff   Wed Apr 24, 2013 12:16 am

the style along with the stances seem to be okay, so they are approved. However, when they are used in battle they will have to be monitored. I personally just want to see how they are in battle. Im going on full trust that you actually know what youre doing when it comes to this system.

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Maruchi, Hikari


[00:20:42] @ Iris : SICK TO MY MOTHER FUCKING TUMMY BITCH MUST THINK IM A MUTHA FUCKING DUMMY BC I DRESS BUMMY BITCH THINK IM BROKE BITCH I ATE ONE ROACH AND I MADE A LOTTA MONEY
[00:20:52] Parasite : .
[00:21:01] @ Blaine : Quite
[00:21:05] * Blaine sips tea

[01:03:43] Iris joined the chat on Sat 6 Jul - 1:03
[01:03:46] @ Blaine : Like gayer than 8 guys fucking 9 guys
[01:03:49] Iris has logged off the chat on Sat 6 Jul - 1:03
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PostSubject: Re: Taijutsu and Weaponry stuff   Mon Apr 29, 2013 1:35 am

This all good to go?

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PostSubject: Re: Taijutsu and Weaponry stuff   Mon Apr 29, 2013 1:46 am

Yeah, it's done already.

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