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Oahiz Veteran


 | Subject: Taijutsu and Weaponry stuff Sat Apr 20, 2013 2:30 pm | |
| Name: Waist Turn [Gamaku] Rank: E-rank Type: Taijutsu Element: N/A Range: Supplementary Description: An ancient technique that allows the user to pretend to stand on one leg, but actually stand on the other leg. The opponent is fooled by the stance and defends for the wrong leg, even thinking that the user is stepping forward but actually is taking a back step. They then see the wrong leg move forward when actually the opposite leg comes in unexpectedly. This move uses the oblique muscles to switch the leg with the center of gravity, separating the balance between the upper and lower body. When most people kick, the upper body leans to signal which leg is being used. However, the center of gravity is actually on the grounded leg, which kicks the opponent. Name: Backward Roll [Ushiro Ukemi] Rank: E-rank Type: Taijutsu Element: N/A Range: Supplementary Description: A technique derived from an ancient martial art, the Ushiro Ukemi allows the user to force themselves to hit the ground in a backward roll, providing an effective manner to reducing the impact from throws and falls. Name: Sumokudori Rank: E-rank Type: Taijutsu Element: N/A Range: Melee Description: A technique from an ancient style, this technique is used when an opponent has attacked with a punch and is used to counter it. The user grabs the opponent's arm, places the arm at the back of the user’s neck before lowering their center of gravity and then tripping the opponent with a sweep of the leg. Name: Wrist Joint Throw Rank: E-rank Type: Taijutsu Element: N/A Range: Melee Description: A Jujitsu technique, the user will grab hold of an opponent's strike by the wrist, apply pressure to the joint by curling the arm backward while simultaneously taking a step forward and placing their center of gravity behind their opponent's. They will then push forward and throw their opponent's to the ground. Name: Bagua Steps[Baguazhang Kaiho] Type: Taijutsu Rank: E-rank Range: 40 centimeters Element: N/A Description: A very basic footwork maneuver that the Taijutsu practitioner has been able to perfect through use of chakra enhanced movements. When an opponent attacks,the Bagua user will circle around his side, and appear behind him. When someone attacks with a punch, the practitioner will put his same sided foot behind their opposite sided foot, with his two feet pointing towards each other. After that, follow up with your left foot, circle behind your opponent's left side and you appear behind the opponent. This can be used as a starting point for a throw or a strike. Using chakra to enhance the movement makes it difficult to the untrained eye. The trained eye, I.E. shinobi, will usually be able to follow the movement, but it is very useful for gaining better positioning in hand to hand combat. Name: Illusionary Dash [Kaihou] Type: Taijutsu Rank: C-rank Range: 6 feet Element: N/A Description:The name, while the technique is no illusion, is frighteningly accurate for this taijutsu maneuver. The human eye has a weakness, a blind spot. Light gets into the eye by passing through the pupil. It hits the retina at the back of the eye. The retina is covered with light-sensing proteins. They relay what they sense to the optic nerve which carries the information back into the brain. The problem is, the optic nerve ends in the field of the retina itself. This creates a dark spot in the human field of vision. When these dark spots overlap or if the person is forced to look out of one eye the brain just fills in the spot looking at the surrounding picture. This is the tendency with the human brain that the Illusionary Dash exploits. After a time of watching and studying the opponent’s optical tendencies (2 posts) the user of this technique will be able to locate that blind spot. From there, is where the illusionary dash takes place. By channeling chakra to their feet, the user will increase their speed by 10% for two posts while constantly moving in to the dead spot in their opponent’s field of vision. Considering the dead spot changes whenever they move their head so much as an inch, it will seem as if the user of the Illusionary dash is flickering in and out of focus, making it difficult to effectively read the Illusionary dasher’s attacks. If the opponent loses or has lost functionality in one eye, the user can cause themselves to disappear from view entirely. Given the location of the blind spot, this jutsu functions are a range of six feet. Name: Palm Push [Sōtenshu] Type: Taijutsu Rank: D-rank Range: Melee Element: N/A Description: A simple yet potentially devastating attack, the Sōtenshu greatly calls upon the chakra control of the user to incapacitate a foe in a non-lethal manner. Placing both palms on an opponent’s chest, the user will force their chakra out through their palms and in to their opponent’s body, sending a concussive force through their victim and sufficiently knocking the wind out of them and at most, fracturing a few ribs. The use of this technique requires substantial amount of chakra control and can only be used by clans with immense chakra control or those who have under gone immense training and are specially characterized as having strong control over their chakra. Name: Gatotsu Ishiki Type: Taijutsu/Weaponry Rank: D-rank Range: Melee/Weapon’s Length Element: N/A Description: The first attack in the Gatotsu Chain, Sagumi will prepare his blow by dropping into a partial crouch, with both knees bent, right arm drawn back and his left extended forward. Sagumi’s right hand will slide down the hilt of his weapon before grasping the kashira or end cap of his sword and as he rests the tips of the fingers of his right hand on the blade near its tip. Sagumi will then thrust himself and his weapon forward in a powerful thrusting attack. This attack can also be used in a barehanded capacity. Name: Gatotsu Nishiki Type: Taijutsu/Weaponry Rank: C-rank Range: Melee/Weapon’s Length Element: N/A Description:One potential follow up attack to the Gatotsu: Ishiki. Using the momentum from the first Gatotsu, the user will force chakra to their feet and jettison themselves forward while twisting the point of the sword or fist downward to the ground. The burst of chakra will double the speed the user was moving at for the thrust while the twisting motion of the Gatotsu will cause a wider wound when the weapon strikes its target. Name: Gatotsu Sanshiki Type: Taijutsu/Weaponry Rank: C-rank Range: Melee/Weapon’s Length Element: N/A Description: One potential follow up attack to the Gatotsu: Ishiki. Sagumi will slide down in to a low crouch before exploding upward, twisting the tip of his sword or fist upward and shooting it in to an upward stab, using the power from the earth in his stance to propel himself upward, thrusting up at double the speed of his first Gatotsu. Name: Gatotsu Zeroshiki Type: Taijutsu/Weaponry Rank: A-rank Range: Melee/Weapon’s Length Element: N/A Description:Can either be used as a standalone strike or part of a Gatotsu combination. The user will gather a large amount of chakra to their weapon or fist and thrust that chakra either through the weapon or their fist, allowing them to generate a frighteningly powerful thrust with almost no arm movement, easily punching a massive hole through the human body. Name: Cross Countah Rank: B Type: Taijutsu Element: N/A Range: 1 meter Description: Using the chakra control of the Sumashuu and the principles behind the Kage Buyou, this technique serves as a counter attack to an opponent’s melee or close range attack. A slight glimmer will radiate from the user while this technique is used, the glimmer itself being a two inch threshold around the user’s body. If any kinetic force punctures that barrier, the user will disappear and reappear behind the opponent in a similar function to the Kage Buyou and can strike from there. In order to maintain the membrane of chakra however, the user’s muscles must be perfectly still and consequently gives this counter a very telegraphed nature, limiting its overall functionality and practical application, especially considering the visual cues. Name: Lightning Legs [Hyakuretsukyaku] Rank: C-B Type: Taijutsu Element: N/A Range: Length of the leg Description: This technique is, at its core, simply a kicking technique. The user will initiate a direct forward kick in front of their body. However, it will not remain a simple forward kick, as soon as the first kick finishes, the jutsu will proceed to throw four more kicks that connect each a quarter of a second after the first, effectively kicking a target five times within a second. With more chakra applied, the technique strikes ten times within that second. Name: Mantis Slash [Tourouzan] Type: Taijutsu Rank: D,C,B-rank Range: 15-meters Element: N/A Description:The user will dash in to a target and deliver quick sequence of horizontal, knife hand slashes. The user will gather chakra to their hands in the process, giving their hands the properties of a blade and making them capable of cutting through flesh. This is one of the few techniques that can be repeated in one combo string and each successive attack costs one higher rank of chakra. Name: One-handed Palm Push [Ichisōtenshu] Type: Taijutsu Rank: C-rank Range: Melee Element: N/A Description: A simple yet potentially devastating attack, the Sōtenshu greatly calls upon the chakra control of the user to incapacitate a foe in a non-lethal manner. Placing both palms on an opponent’s chest, the user will force their chakra out through their palms and in to their opponent’s body, sending a concussive force through their victim and sufficiently knocking the wind out of them and at most, fracturing a few ribs. Like its parent jutsu, the Ichisotenshu carries a similar function, the more precise and less divided expulsion of chakra is far more dangerous however and can damage internal organs if the strike lands directly. The use of this technique requires substantial amount of chakra control and can only be used by clans with immense chakra control or those who have under gone immense training and are specially characterized as having strong control over their chakra. Name: Twin Tiger Palm Strike [Kobokushi] Type: Taijutsu Rank: C-S-rank Range: 2 meters Element: N/A Description:This Palm thrust is one of the most useful attacks in the entire Danketsu Chain. Pulling both hands in to the chest and standing firmly in the horse stance, the user will coil their body back before thrusting their hands forward, releasing the mass of chakra gathered in the user’s hands in the form of a giant pulse. While being a lot of concussive power and the capacity to repel large objects and potentially end someone’s life, the sheer amount of energy released from the Kobokushi is great enough to dissipate many energy based attacks as well. The rigid form required and the start up time to initialize the move tend to make it difficult to perform on the fly however and as such it cannot be used while mobile. Name: Upwards Punch [Fukiage] Type: Taijutsu Rank: E-rank Range: Melee Element: N/A Description:The user will dash forward and position themselves under a launched opponent and, cocking their fist from the hip, will proceed to drive their strike under the dazed and launched opponent’s spine, ideally crippling it. Name: Dash Punch [Hayate] Type: Taijutsu Rank: D-rank Range: 15 meters Element: N/A Description:The user will shoot forward at thirty kilometers per hour up to fifteen meters and drive their fist into the opponent’s abdomen. Name: Jaguar Kick Type: Taijutsu Rank: D-rank Range: Melee Element: N/A Description: The user will, provided they aren’t already in the air, leap forward and his leg down in a violent axe kick. By channeling chakra to his feet in the same manner as the Water Walking/Tree Climbing technique, will seem to literally leave behind a trail of violent chakra in their kick’s wake. The chakra itself will cause a slightly painful burning sensation with whatever it hits. Name: Dashing Elbow (Houzanto) Type: Taijutsu Rank: D/C-rank Range: Melee Element: N/A Description:The user will shoot toward their target and in one clean motion will elbow them. The amount of force put in to the strike varies with each use of the attack. The D-rank variation will be a simple accelerated elbow strike whereas the C-rank variation will launch the opponent in to the air. Name: Repeating Dash Punches (Rekka Ken) Type: Taijutsu Rank: E,D,C-Rank Range: 5-meters Element: N/A Description:The user will dash in to a target and deliver a quick and painful punch to their target. This is one of the few techniques that can be repeated in one combo string and each successive attack costs one higher rank of chakra. Name: Seismic Hammer Type: Nin-Taijutsu Rank: B-rank Range: 20 meters Element: Raiton Description:The user will first gather chakra of the Raiton variety to their hand before violently slamming the ground. The user can control where the chakra goes anywhere in a twenty meter radius from the point of impact. When it reaches the designated spot, the chakra will effectively detonate underground causing a powerful upward concussive force. If caught near the outside of the blast radius, the victim will be forced backward but if caught directly, they will be launched in to the air. Name: Energy Grab [Raida] Type: Nin-Taijutsu Rank: B-rank Range: 2 Meters Element: N/A Description:First gathering a good deal of chakra to their hand, the user will create an intake of air that is powerful enough to suck a human being in from up to two meters away. Once the chakra has reached critical mass and the victim is close enough, the gathered energy will explode and violently crash in to the victim, pushing them back and away while causing substantial damage. Name:[/b Rising Jaguar [b]Type: Taijutsu Rank: E-rank Range: Melee Element: N/A Description:The user will quickly push off the ground into a violent knee strike that will launch the victim in to the air. The move is rather quick and the explosive force to knock the victim in to the air. Name: Flame Kick (Shien Kyaku) Type: Taijutsu Rank: C-rank Range: Melee Element: Katon Description:The user will collect chakra to his feet and violently perform an upwards kick. Mid kick, the chakra gathered at the foot will form a thin film and ignite, causing minor burns in addition to launching the target in to the air. The film of fire only lasts for the duration of the kick before dissipating. Name: Repeating Uppercut Type: Taijutsu Rank: D,C,B-Rank Range: Melee Element: N/A Description:The move is a jumping uppercut in which the user spins and rockets upwards with some horizontal movement as well, knocking the opponent into the air and launching them into a perfect position to be combo'd further. The move has an initial first hit that stuns the opponent on contact, and depending on rank, the attack can continue with 1 more hit [C rank] or 2 more hits [B rank]. At the end the opponent will be launched into the air into a vulnerable position for a follow up. Name: Hop Kicks (Dankukyaku) Type: Taijutsu Rank: E,D,C-rank Range: Melee Element: N/A Description:From an aerial position, the user will perform a series of bicycle kicks and knee strikes on a launched or airborne opponent. This is one of the few techniques that can be repeated in one combo string and each successive attack costs one higher rank of chakra. Name: Flying Kick (Chicken Wing) Type: Taijutsu Rank: D-rank Range: 5-meters Element: N/A Description:The user will fling himself forward in an overarching and flipping kick that will strike down hard on the victim’s shoulders. This can be used immediately following an opponent being launcher or following an aerial with some extracurricular assistance in movement. Name: Jaguar Tooth Type: Taijutsu Rank: D-rank Range: 15 meters Element: N/A Description:Air Dodge or other Fuuton-Related technique required. The user will jump up in to the air and using some form of immediate acceleration as a catalyst, will fire themselves at an opponent, feet first, and strike them like a human missile. Name: Burning Kick Type: Taijutsu Rank: C-rank Range: Melee Element: Katon Description:The user will draw chakra to their legs in a thin film before hopping in to the air and performing a one hundred and eighty degree kick. During the kick, the film around their legs will ignite and add cause minor burns. This technique can either be used incredibly low to the ground following a ground maneuver or can be used on a suspended and launched opponent. Name: THE Knee Type: Taijutsu Rank: A-rank Range: Melee Element: Raiton Description:The user will gather an immense amount of raiton chakra to their right knee cap before driving their knee square in to the opponent. Upon impact, the chakra will discharge and course through the opponent and cause rampant cellular damage and will violently blow the victim away from the point of impact. This jutsu, unlike it's weaker cousin, does extreme amount of damage regardless of how it struck and will do absolutely devastating damage. Name: The Knee Type: Taijutsu Rank: B-rank Range: Melee Element: Raiton Description:The user will gather an immense amount of raiton chakra to their left knee cap before driving their knee square in to the opponent. Upon impact, the chakra will discharge and course through the opponent and cause rampant cellular damage and will violently blow the victim away from the point of impact. The jutsu requires a direct strike and any form of glancing blow will be no more effective than a simple love tap. - Code:
[b]Name:[/b] Waist Turn [Gamaku] [b]Rank:[/b] E-rank [b]Type:[/b] Taijutsu [b]Element:[/b] N/A [b]Range:[/b] Supplementary [b]Description:[/b] An ancient technique that allows the user to pretend to stand on one leg, but actually stand on the other leg. The opponent is fooled by the stance and defends for the wrong leg, even thinking that the user is stepping forward but actually is taking a back step. They then see the wrong leg move forward when actually the opposite leg comes in unexpectedly. This move uses the oblique muscles to switch the leg with the center of gravity, separating the balance between the upper and lower body. When most people kick, the upper body leans to signal which leg is being used. However, the center of gravity is actually on the grounded leg, which kicks the opponent.
[b]Name:[/b] Backward Roll [Ushiro Ukemi] [b]Rank:[/b] E-rank [b]Type:[/b] Taijutsu [b]Element:[/b] N/A [b]Range:[/b] Supplementary Description: A technique derived from an ancient martial art, the Ushiro Ukemi allows the user to force themselves to hit the ground in a backward roll, providing an effective manner to reducing the impact from throws and falls.
[b]Name:[/b] Sumokudori [b]Rank:[/b] E-rank [b]Type:[/b] Taijutsu [b]Element:[/b] N/A [b]Range:[/b] Melee [b]Description:[/b] A technique from an ancient style, this technique is used when an opponent has attacked with a punch and is used to counter it. The user grabs the opponent's arm, places the arm at the back of the user’s neck before lowering their center of gravity and then tripping the opponent with a sweep of the leg.
[b]Name:[/b] Wrist Joint Throw [b]Rank:[/b] E-rank [b]Type:[/b] Taijutsu [b]Element:[/b] N/A [b]Range:[/b] Melee [b]Description:[/b] A Jujitsu technique, the user will grab hold of an opponent's strike by the wrist, apply pressure to the joint by curling the arm backward while simultaneously taking a step forward and placing their center of gravity behind their opponent's. They will then push forward and throw their opponent's to the ground.
[b]Name:[/b] Bagua Steps[Baguazhang Kaiho] [b]Type:[/b] Taijutsu [b]Rank:[/b] E-rank [b]Range:[/b] 40 centimeters [b]Element: [/b]N/A [b]Description:[/b] A very basic footwork maneuver that the Taijutsu practitioner has been able to perfect through use of chakra enhanced movements. When an opponent attacks,the Bagua user will circle around his side, and appear behind him. When someone attacks with a punch, the practitioner will put his same sided foot behind their opposite sided foot, with his two feet pointing towards each other. After that, follow up with your left foot, circle behind your opponent's left side and you appear behind the opponent. This can be used as a starting point for a throw or a strike. Using chakra to enhance the movement makes it difficult to the untrained eye. The trained eye, I.E. shinobi, will usually be able to follow the movement, but it is very useful for gaining better positioning in hand to hand combat.
[b]Name:[/b] Illusionary Dash [Kaihou] [b]Type:[/b] Taijutsu [b]Rank:[/b] C-rank [b]Range:[/b] 6 feet [b]Element:[/b] N/A [b]Description:[/b] The name, while the technique is no illusion, is frighteningly accurate for this taijutsu maneuver. The human eye has a weakness, a blind spot. Light gets into the eye by passing through the pupil. It hits the retina at the back of the eye. The retina is covered with light-sensing proteins. They relay what they sense to the optic nerve which carries the information back into the brain. The problem is, the optic nerve ends in the field of the retina itself. This creates a dark spot in the human field of vision. When these dark spots overlap or if the person is forced to look out of one eye the brain just fills in the spot looking at the surrounding picture. This is the tendency with the human brain that the Illusionary Dash exploits. After a time of watching and studying the opponent’s optical tendencies (2 posts) the user of this technique will be able to locate that blind spot. From there, is where the illusionary dash takes place. By channeling chakra to their feet, the user will increase their speed by 10% for two posts while constantly moving in to the dead spot in their opponent’s field of vision. Considering the dead spot changes whenever they move their head so much as an inch, it will seem as if the user of the Illusionary dash is flickering in and out of focus, making it difficult to effectively read the Illusionary dasher’s attacks. If the opponent loses or has lost functionality in one eye, the user can cause themselves to disappear from view entirely. Given the location of the blind spot, this jutsu functions are a range of six feet.
[b]Name:[/b] Palm Push [Sōtenshu] [b]Type:[/b] Taijutsu [b]Rank:[/b] D-rank [b]Range:[/b] Melee [b]Element:[/b] N/A [b]Description:[/b] A simple yet potentially devastating attack, the Sōtenshu greatly calls upon the chakra control of the user to incapacitate a foe in a non-lethal manner. Placing both palms on an opponent’s chest, the user will force their chakra out through their palms and in to their opponent’s body, sending a concussive force through their victim and sufficiently knocking the wind out of them and at most, fracturing a few ribs. The use of this technique requires substantial amount of chakra control and can only be used by clans with immense chakra control or those who have under gone immense training and are specially characterized as having strong control over their chakra.
[b]Name:[/b] Gatotsu Ishiki [b]Type:[/b] Taijutsu/Weaponry [b]Rank:[/b] D-rank [b]Range:[/b] Melee/Weapon’s Length [b]Element:[/b] N/A [b]Description:[/b] The first attack in the Gatotsu Chain, Sagumi will prepare his blow by dropping into a partial crouch, with both knees bent, right arm drawn back and his left extended forward. Sagumi’s right hand will slide down the hilt of his weapon before grasping the kashira or end cap of his sword and as he rests the tips of the fingers of his right hand on the blade near its tip. Sagumi will then thrust himself and his weapon forward in a powerful thrusting attack. This attack can also be used in a barehanded capacity.
[b]Name:[/b] Gatotsu Nishiki [b]Type: [/b]Taijutsu/Weaponry [b]Rank:[/b] C-rank [b]Range:[/b] Melee/Weapon’s Length [b]Element:[/b] N/A [b]Description:[/b] One potential follow up attack to the Gatotsu: Ishiki. Using the momentum from the first Gatotsu, the user will force chakra to their feet and jettison themselves forward while twisting the point of the sword or fist downward to the ground. The burst of chakra will double the speed the user was moving at for the thrust while the twisting motion of the Gatotsu will cause a wider wound when the weapon strikes its target.
[b]Name: [/b] Gatotsu Sanshiki [b]Type:[/b] Taijutsu/Weaponry [b]Rank: [/b]C-rank [b]Range:[/b] Melee/Weapon’s Length [b]Element:[/b] N/A [b]Description:[/b] One potential follow up attack to the Gatotsu: Ishiki. Sagumi will slide down in to a low crouch before exploding upward, twisting the tip of his sword or fist upward and shooting it in to an upward stab, using the power from the earth in his stance to propel himself upward, thrusting up at double the speed of his first Gatotsu.
[b]Name:[/b] Gatotsu Zeroshiki [b]Type:[/b] Taijutsu/Weaponry [b]Rank:[/b] A-rank [b]Range: [/b]Melee/Weapon’s Length [b]Element:[/b] N/A [b]Description:[/b] Can either be used as a standalone strike or part of a Gatotsu combination. The user will gather a large amount of chakra to their weapon or fist and thrust that chakra either through the weapon or their fist, allowing them to generate a frighteningly powerful thrust with almost no arm movement, easily punching a massive hole through the human body.
[b]Name:[/b] Cross Countah [b]Rank: [/b]B [b]Type:[/b] Taijutsu [b]Element:[/b] N/A [b]Range:[/b] 1 meter [b]Description:[/b] Using the chakra control of the Sumashuu and the principles behind the Kage Buyou, this technique serves as a counter attack to an opponent’s melee or close range attack. A slight glimmer will radiate from the user while this technique is used, the glimmer itself being a two inch threshold around the user’s body. If any kinetic force punctures that barrier, the user will disappear and reappear behind the opponent in a similar function to the Kage Buyou and can strike from there. In order to maintain the membrane of chakra however, the user’s muscles must be perfectly still and consequently gives this counter a very telegraphed nature, limiting its overall functionality and practical application, especially considering the visual cues.
[b]Name: [/b] Lightning Legs [Hyakuretsukyaku] [b]Rank:[/b] C-B [b]Type:[/b] Taijutsu [b]Element:[/b] N/A [b]Range:[/b] Length of the leg [b]Description:[/b] This technique is, at its core, simply a kicking technique. The user will initiate a direct forward kick in front of their body. However, it will not remain a simple forward kick, as soon as the first kick finishes, the jutsu will proceed to throw four more kicks that connect each a quarter of a second after the first, effectively kicking a target five times within a second. With more chakra applied, the technique strikes ten times within that second.
[b]Name:[/b] Mantis Slash [Tourouzan] [b]Type: [/b]Taijutsu [b]Rank:[/b] D,C,B-rank [b]Range:[/b] 15-meters [b]Element:[/b] N/A [b]Description:[/b] The user will dash in to a target and deliver quick sequence of horizontal, knife hand slashes. The user will gather chakra to their hands in the process, giving their hands the properties of a blade and making them capable of cutting through flesh. This is one of the few techniques that can be repeated in one combo string and each successive attack costs one higher rank of chakra.
[b]Name:[/b] One-handed Palm Push [Ichisōtenshu] [b]Type:[/b] Taijutsu [b]Rank:[/b] C-rank [b]Range: [/b]Melee [b]Element:[/b] N/A [b]Description:[/b] A simple yet potentially devastating attack, the Sōtenshu greatly calls upon the chakra control of the user to incapacitate a foe in a non-lethal manner. Placing both palms on an opponent’s chest, the user will force their chakra out through their palms and in to their opponent’s body, sending a concussive force through their victim and sufficiently knocking the wind out of them and at most, fracturing a few ribs. Like its parent jutsu, the Ichisotenshu carries a similar function, the more precise and less divided expulsion of chakra is far more dangerous however and can damage internal organs if the strike lands directly. The use of this technique requires substantial amount of chakra control and can only be used by clans with immense chakra control or those who have under gone immense training and are specially characterized as having strong control over their chakra.
[b]Name:[/b] Twin Tiger Palm Strike [Kobokushi] [b]Type: [/b]Taijutsu [b]Rank:[/b] C-S-rank [b]Range:[/b] 2 meters [b]Element:[/b] N/A [b]Description:[/b] This Palm thrust is one of the most useful attacks in the entire Danketsu Chain. Pulling both hands in to the chest and standing firmly in the horse stance, the user will coil their body back before thrusting their hands forward, releasing the mass of chakra gathered in the user’s hands in the form of a giant pulse. While being a lot of concussive power and the capacity to repel large objects and potentially end someone’s life, the sheer amount of energy released from the Kobokushi is great enough to dissipate many energy based attacks as well. The rigid form required and the start up time to initialize the move tend to make it difficult to perform on the fly however and as such it cannot be used while mobile.
[b]Name:[/b] Upwards Punch [Fukiage] [b]Type: [/b]Taijutsu [b]Rank:[/b] E-rank [b]Range:[/b] Melee [b]Element:[/b] N/A [b]Description:[/b] The user will dash forward and position themselves under a launched opponent and, cocking their fist from the hip, will proceed to drive their strike under the dazed and launched opponent’s spine, ideally crippling it.
[b]Name: [/b]Dash Punch [Hayate] [b]Type:[/b] Taijutsu [b]Rank:[/b] D-rank [b]Range:[/b] 15 meters [b]Element:[/b] N/A [b]Description:[/b] The user will shoot forward at thirty kilometers per hour up to fifteen meters and drive their fist into the opponent’s abdomen.
[b]Name: [/b]Jaguar Kick [b]Type:[/b] Taijutsu [b]Rank: [/b]D-rank [b]Range:[/b] Melee [b]Element: [/b]N/A [b]Description:[/b] The user will, provided they aren’t already in the air, leap forward and his leg down in a violent axe kick. By channeling chakra to his feet in the same manner as the Water Walking/Tree Climbing technique, will seem to literally leave behind a trail of violent chakra in their kick’s wake. The chakra itself will cause a slightly painful burning sensation with whatever it hits.
[b]Name:[/b] Dashing Elbow (Houzanto) [b]Type:[/b] Taijutsu [b]Rank:[/b] D/C-rank [b]Range:[/b] Melee [b]Element:[/b] N/A [b]Description:[/b] The user will shoot toward their target and in one clean motion will elbow them. The amount of force put in to the strike varies with each use of the attack. The D-rank variation will be a simple accelerated elbow strike whereas the C-rank variation will launch the opponent in to the air.
[b]Name:[/b] Repeating Dash Punches (Rekka Ken) [b]Type:[/b] Taijutsu [b]Rank:[/b] E,D,C-Rank [b]Range:[/b] 5-meters [b]Element:[/b] N/A [b]Description:[/b] The user will dash in to a target and deliver a quick and painful punch to their target. This is one of the few techniques that can be repeated in one combo string and each successive attack costs one higher rank of chakra.
[b]Name: [/b]Seismic Hammer [b]Type:[/b] Nin-Taijutsu [b]Rank:[/b] B-rank [b]Range:[/b] 20 meters [b]Element:[/b] Raiton [b]Description:[/b] The user will first gather chakra of the Raiton variety to their hand before violently slamming the ground. The user can control where the chakra goes anywhere in a twenty meter radius from the point of impact. When it reaches the designated spot, the chakra will effectively detonate underground causing a powerful upward concussive force. If caught near the outside of the blast radius, the victim will be forced backward but if caught directly, they will be launched in to the air.
[b]Name:[/b] Energy Grab [Raida] [b]Type:[/b] Nin-Taijutsu [b]Rank: [/b]B-rank [b]Range:[/b] 2 Meters [b]Element: [/b]N/A [b]Description:[/b] First gathering a good deal of chakra to their hand, the user will create an intake of air that is powerful enough to suck a human being in from up to two meters away. Once the chakra has reached critical mass and the victim is close enough, the gathered energy will explode and violently crash in to the victim, pushing them back and away while causing substantial damage.
[b]Name:[/b Rising Jaguar [b]Type:[/b] Taijutsu [b]Rank:[/b] E-rank [b]Range:[/b] Melee [b]Element:[/b] N/A [b]Description:[/b] The user will quickly push off the ground into a violent knee strike that will launch the victim in to the air. The move is rather quick and the explosive force to knock the victim in to the air.
[b]Name:[/b] Flame Kick (Shien Kyaku) [b]Type:[/b] Taijutsu [b]Rank:[/b] C-rank [b]Range:[/b] Melee [b]Element:[/b] Katon [b]Description:[/b] The user will collect chakra to his feet and violently perform an upwards kick. Mid kick, the chakra gathered at the foot will form a thin film and ignite, causing minor burns in addition to launching the target in to the air. The film of fire only lasts for the duration of the kick before dissipating.
[b]Name:[/b] Repeating Uppercut [b]Type:[/b] Taijutsu [b]Rank:[/b] D,C,B-Rank [b]Range:[/b] Melee [b]Element:[/b] N/A [b]Description:[/b] The move is a jumping uppercut in which the user spins and rockets upwards with some horizontal movement as well, knocking the opponent into the air and launching them into a perfect position to be combo'd further. The move has an initial first hit that stuns the opponent on contact, and depending on rank, the attack can continue with 1 more hit [C rank] or 2 more hits [B rank]. At the end the opponent will be launched into the air into a vulnerable position for a follow up.
[b]Name:[/b] Hop Kicks (Dankukyaku) [b]Type:[/b] Taijutsu [b]Rank:[/b] E,D,C-rank [b]Range:[/b] Melee [b]Element:[/b] N/A [b]Description:[/b] From an aerial position, the user will perform a series of bicycle kicks and knee strikes on a launched or airborne opponent. This is one of the few techniques that can be repeated in one combo string and each successive attack costs one higher rank of chakra.
[b]Name:[/b] Flying Kick (Chicken Wing) [b]Type:[/b] Taijutsu [b]Rank:[/b] D-rank [b]Range:[/b] 5-meters [b]Element:[/b] N/A [b]Description:[/b] The user will fling himself forward in an overarching and flipping kick that will strike down hard on the victim’s shoulders. This can be used immediately following an opponent being launcher or following an aerial with some extracurricular assistance in movement.
[b]Name:[/b] Jaguar Tooth [b]Type:[/b] Taijutsu [b]Rank:[/b] D-rank [b]Range:[/b] 15 meters [b]Element:[/b] N/A [b]Description:[/b] Air Dodge or other Fuuton-Related technique required. The user will jump up in to the air and using some form of immediate acceleration as a catalyst, will fire themselves at an opponent, feet first, and strike them like a human missile.
[b]Name:[/b] Burning Kick [b]Type:[/b] Taijutsu [b]Rank:[/b] C-rank [b]Range:[/b] Melee [b]Element:[/b] Katon [b]Description:[/b] The user will draw chakra to their legs in a thin film before hopping in to the air and performing a one hundred and eighty degree kick. During the kick, the film around their legs will ignite and add cause minor burns. This technique can either be used incredibly low to the ground following a ground maneuver or can be used on a suspended and launched opponent.
[b]Name:[/b] THE Knee [b]Type:[/b] Taijutsu [b]Rank:[/b] A-rank [b]Range:[/b] Melee [b]Element:[/b] Raiton [b]Description:[/b] The user will gather an immense amount of raiton chakra to their right knee cap before driving their knee square in to the opponent. Upon impact, the chakra will discharge and course through the opponent and cause rampant cellular damage and will violently blow the victim away from the point of impact. This jutsu, unlike it's weaker cousin, does extreme amount of damage regardless of how it struck and will do absolutely devastating damage.
[b]Name:[/b] The Knee [b]Type:[/b] Taijutsu [b]Rank:[/b] B-rank [b]Range:[/b] Melee [b]Element:[/b] Raiton [b]Description:[/b] The user will gather an immense amount of raiton chakra to their left knee cap before driving their knee square in to the opponent. Upon impact, the chakra will discharge and course through the opponent and cause rampant cellular damage and will violently blow the victim away from the point of impact. The jutsu requires a direct strike and any form of glancing blow will be no more effective than a simple love tap.
Last edited by Oahiz on Tue Apr 23, 2013 5:27 pm; edited 6 times in total |
|  | | Oahiz Veteran


 | Subject: Re: Taijutsu and Weaponry stuff Sat Apr 20, 2013 2:38 pm | |
| Name: Ancient Martial Arts Type: Taijutsu/Kenjutsu/Weaponry Rank: C Founder: Ancient Masters Origin: An Ancient Style crafted by Martial Arts masters of a Long Past Age. Description:The Style of Ancient Martial Arts was crafted long ago by the greatest masters of physical combat in their time and is a conglomeration of different stances and practices. Every technique in the Ancient Martial Arts style is a Stance, an activated mode that allows the user to significantly augment his physical powers for a time. Greatly strengthening their speed, strength, endurance, or a multiple amount of other parameters by tapping in to the studies of old. Only one stance may be active at a time. Techniques:- Spoiler:
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Name:Stance: Piquaquan Type:Taijutsu Rank: C-S Element: N/A Clan: N/A Description: Piguaquan literally means "chop-hanging fists." This is no surprise, as it is hightly focused on palm techniques. The power in the techniques come from the force generated from fast arm rotation and whip-like strikes that greatly increase the outright force of strikes that come from the arms and hands and the violent whip-like motions generate an absurd amount of force behind the blows if used properly. When striking with whip-like chops and palm techniques, Piquaquan increases the outright potency of these strikes by 50/100/150/200%(C/B/A/S). An E/D/C/C(C/B/A/S) rank of chakra needs to be expended every post in order to maintain the Piquaquan.
Name:Stance: Tang Guard Muay Type:Taijutsu Rank: C-S Element: N/A Clan: N/A Description: The Tang Guard Muay is the primary stance of Muay Tai and as such, it greatly improves the potency of elbows and knees when it is employed. The stance itself greatly lends to bounce and springiness that generate the hard hitting, damaging momentum for the elbow and knee strikes while still offering a rigid form to allow the maximum amount of control and damage. When this stance is used, the overall potency of elbow and knee strikes is increased by 50/100/150/200%.(C/B/A/S) An E/D/C/C(C/B/A/S) rank of chakra needs to be expended every post in order to maintain the Tang Guard Muay.
Name:Stance: Nyakwondo Type:Taijutsu Rank: C-S Element: N/A Clan: N/A Description: A fighting style that was created by one of the craziest cat ladies and martial arts masters to ever exist simultaneously, Nyakwondo, a name of her own equally crazy invention, utilizes cat instincts and combines it with Tae Kwon Do movements to give her stance and techniques more unpredictability and prowess in fights. A combination of the sheer amount of leg strength needed to utilize this stance is heavy, but the rewards that come from the intense strength and power are all very impressive. When this stance is used, the overall potency of the users kicks is increased by 50/100/150/200%.(C/B/A/S) An E/D/C/C (C/B/A/S) rank of chakra needs to be expended every post in order to maintain the Nyakwondo.
Name:Stance: Boar Stance Type:Taijutsu Rank: C-S Element: N/A Clan: N/A Description: The Boar Stance is a form of martial combat that emphasizes using momentum to its fullest and continually building up steam until its opponent is no longer able to keep up with the overwhelming pressure of its attacks. Every post, the shinobi utilizing the Boar Stance gains one stack of Boarish Fury. Each stack of Boarish Fury increases the strength and speed of the user by 10/15/20/30%. (C/B/A/S) The user can accumulate a maximum of ten stacks. An E/D/C/C (C/B/A/S) rank of chakra needs to be expended every post in order to maintain the Nyakwondo.
Name:Stance: Sagujitsu Type:Taijutsu Rank: C-S Element: N/A Clan: N/A Description: Sagujitsu is a form of combat revolving around throws and joint locks and was designed specifically so an unarmed opponent could combat a fully armed one. A practitioner of the style will find their throws and joint attacks to be 50/75/100/125% more effective and due to the myriad of training they have received while fighting against armed opponents will be able to react to armed combat 25/50/75/100% (C/B/A/S) faster. An E/D/C/C (C/B/A/S) rank of chakra needs to be expended every post in order to maintain the Sagujitsu.
Name: Seikūken [Control of the Air Sphere] Type: Taijutsu/Kenjutsu/Bukijutsu Rank: C-S Element: N/A Clan: N/A Description: The Seikūken is a defensive style of combat that involves controlling the entire radius within one's arm length/the length of a weapon, creating a metaphorical spherical shield around oneself. This style dramatically speeds up the the user’s reaction time to any attack that enters his sphere of control by 50/100/150/200%. (C/B/A/S) The Seikūken can only be erected with a calm, still mind. If the practitioner’s mind is not calm, it would be impossible for him or her to erect the Seikūken. Consequently, this style is meant to be used while stationary and is incredibly difficult and impossible naturally to be used while moving quickly, consequently, slow walking is the full extent of movement possible with this style. An E/D/C/C (C/B/A/S) rank of chakra needs to be expended every post in order to maintain the Seikuken.
Name: Stance: Danketsu Type: Taijutsu Rank: C-S Element: N/A Clan: N/A Description: The Danketsu is a style focused on linking Taijutsu maneuvers together and using the increasing momentum of offensive pressure to increase the devastation that one can inflict. The ever increasing tempo and pressure of the style is its greatest strength, but it quickly proves difficult to reliably chain the attacks together given the ease of which a ninja can escape in the split second time in between strikes.
The use of this style increases the potency of all Taijutsu if they are used in sequence with other Taijutsu. Each successive Taijutsu has its potency(overall force involved) increased by 25%. For example, the third technique in a chain will be 50% more potent. A C-rank practitioner can link three techniques together, increasing with the users rank in increments of one.
Name: Stance: Go no Sen Type: Taijutsu Rank: C-S Element: N/A Clan: N/A Description: The Go no Sen is first a defensive style and secondly a retaliatory one and it requires a keen and rhythmic mind. A practitioner of the Go no Sen has learned to feel the ebb and flow of their opponent’s attacks and will use rotational force to absorb and return some of the attacking energy let out by their opponent. While the traditional application is to rotate just outside of the force of the blow to completely avoid contact, the style has conditioned the user to take punishment as well. When using the rotational force to counter an opponent’s kinetic strike, the Go no Sen practitioner will take 10/20/30/50% less damage from the blow while their next counter attack will hit 50/100/150/200% (C/B/A/S) harder. An E/D/C/C (C/B/A/S) rank of chakra needs to be expended every post in order to maintain the Go no Sen.
Name: Stance: Kakei Type: Taijutsu/Weaponry Rank: C-S Element: N/A Clan: N/A Description: A style designed entirely to defend the person from taijutsu and other kinetic forces, the Kakei is rooted in the cyclical movement of the arms to roll incoming attacks away from the user, turning blocks in to parries and greatly reducing harm to the user. The Kakei practitioner, if the style is utilized properly, will negate 20/40/60/100% (C/B/A/S) of the damage from an opponent’s physical attack. If the kinetic attack is more than double the maximum kinetic force that the user is capable of dealing, then the style's defense will not be sufficient and none of the kinetic force will be reduced. Primarily, the difference between rolling off and reducing the impact of someone's fist versus rolling off the mountain thrown at the Kakei practitioner. An E/D/C/C (C/B/A/S) rank of chakra needs to be expended every post in order to maintain the Kakei.
Name: Stance: Meotoude Type: Taijutsu/Weaponry Rank: C-S Element: N/A Clan: N/A Description: One of the most practical methods to use one's body, it uses both hands for offense and defense. Meotude the opponent sees the front attack and in less than a second the second hand delivers an attack that makes them cough blood. This technique involves both hands to attack and defend. The front hand is used to fend off any incoming attacks, as well as to attack. The back hand is also used for defense, and it is used as the surprise attack. When utilizing this style, the speed of the practitioner’s attacks will increase by 25/50/150/200% (C/B/A/S) with each successive blow, up to three, while the hands are out in front of the body and moving. This boost is only for successive attacks in a short time frame and in front of the user and any break in momentum will forfeit the enhanced speed. An E/D/C/C (C/B/A/S) rank of chakra needs to be expended every post in order to maintain the Meotoude.
Name: Stance: Raisei Type: Taijutsu Rank: C-S Element: N/A Clan: N/A Description: An internal martial arts style, the Raisei focuses chakra throughout the body, specifically the diaphragm, which allows the user to use their breath to cause their body to vibrate. This vibration greatly increases the destructive power of the user’s attacks, increasing the damage of these attacks by 40/80/130/175%. (C/B/A/S) An E/D/C/C (C/B/A/S) rank of chakra needs to be expended every post in order to maintain the Raisei.
Name: Stance: Sagumibattou Type: Weaponry[Kenjutsu] Rank: C-S Element: N/A Clan: N/A Description: An advanced form of Iaido, the Sagumibattou is a style fixated around using the sword sheathe as a funnel to reduce movement and air resistance in the sword slash. The release for the Sagumibattou however is far gentler than a typical Iaido draw with less wasted movement, effectively making it faster than a normal Iaido draw through completely refined movements. Because of the lack of wasted movement, the free hand does not need to brace the sheathe for the draw to be efficient. The practitioner of the Sagumibattou will have their sword speed increased by 50/100/150/200% (C/B/A/S) when attacking from a sheathed position. An E/D/C/C (C/B/A/S) rank of chakra needs to be expended every post in order to maintain the Sagumibattou.
Name: Stance: Rikiten Type: Weaponry Rank: C-S Element: N/A Clan: N/A Description: The Kenjutsu style of the Sumashuu clan, the Rikiten is a very potent method of wielding a sword. Like the name suggests, the Rikiten focuses on wide swings that greatly amplify the amount of leverage present in a sword swing. This Kenjutsu style magnifies the amount of power a blow can convey at the tip of the sword. This style increases damage of blows struck using the tip of the sword by 40%/80%/120%/150% (C/B/A/S). An E/D/C/C (C/B/A/S) rank of chakra needs to be expended every post in order to maintain the Rikiten.
Name: Stance: Nitōryū: Two Swords Style Type: Kenjutsu Rank: C-S Element: N/A Clan: N/A Description: Requirements: Ambidexterity SC Unlike the name suggests, this style only involves one sword. It does however focus on the capacity to switch sword hands effortless and promotes the capacity for using the momentum given by being able to swiftly and effortlessly transition from one hand to another. Masters of this style tend to be much more defensively sound, being able to cover all angles of attack with little trouble and have effectively improved reaction time. An E/D/C/C (C/B/A/S) rank of chakra needs to be expended every post in order to maintain the Nitōryū.
C- 40% Increased Speed of Block/Parry and Strength of attack after switching hands B- 80% Increased Speed of Block/Parry and Strength of attack after switching hands A-135% Increased Speed of Block/Parry and Strength of attack after switching hands S-180% Increased Speed of Block/Parry and Strength of attack after switching hands
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Last edited by Oahiz on Mon May 20, 2013 11:34 pm; edited 11 times in total |
|  | | Iris Veteran


 | Subject: Re: Taijutsu and Weaponry stuff Mon Apr 22, 2013 3:45 pm | |
| will be reading more onto these when i get home onto my computer, but for the time being approved _________________Maruchi, Hikari [00:20:42] @ Iris : SICK TO MY MOTHER FUCKING TUMMY BITCH MUST THINK IM A MUTHA FUCKING DUMMY BC I DRESS BUMMY BITCH THINK IM BROKE BITCH I ATE ONE ROACH AND I MADE A LOTTA MONEY [00:20:52] Parasite : . [00:21:01] @ Blaine : Quite [00:21:05] * Blaine sips tea
[01:03:43] Iris joined the chat on Sat 6 Jul - 1:03 [01:03:46] @ Blaine : Like gayer than 8 guys fucking 9 guys [01:03:49] Iris has logged off the chat on Sat 6 Jul - 1:03
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|  | | Stephanie Veteran


 | Subject: Re: Taijutsu and Weaponry stuff Tue Apr 23, 2013 5:09 pm | |
| I really don't see too many problems with this, though I don't like the idea of after image technique being handed out to people. You have my approval, but I'd like to see what Iris has to say as well. _________________- Work Attire:
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|  | | Iris Veteran


 | Subject: Re: Taijutsu and Weaponry stuff Tue Apr 23, 2013 10:49 pm | |
| I agree with steph on the after image being handed out to everyone. Everything else seems okay though.
What would you like to do about the illusionary death? Anything specific about how you want this to be spread about? _________________Maruchi, Hikari [00:20:42] @ Iris : SICK TO MY MOTHER FUCKING TUMMY BITCH MUST THINK IM A MUTHA FUCKING DUMMY BC I DRESS BUMMY BITCH THINK IM BROKE BITCH I ATE ONE ROACH AND I MADE A LOTTA MONEY [00:20:52] Parasite : . [00:21:01] @ Blaine : Quite [00:21:05] * Blaine sips tea
[01:03:43] Iris joined the chat on Sat 6 Jul - 1:03 [01:03:46] @ Blaine : Like gayer than 8 guys fucking 9 guys [01:03:49] Iris has logged off the chat on Sat 6 Jul - 1:03
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|  | | Iris Veteran


 | Subject: Re: Taijutsu and Weaponry stuff Wed Apr 24, 2013 12:16 am | |
| the style along with the stances seem to be okay, so they are approved. However, when they are used in battle they will have to be monitored. I personally just want to see how they are in battle. Im going on full trust that you actually know what youre doing when it comes to this system. _________________Maruchi, Hikari [00:20:42] @ Iris : SICK TO MY MOTHER FUCKING TUMMY BITCH MUST THINK IM A MUTHA FUCKING DUMMY BC I DRESS BUMMY BITCH THINK IM BROKE BITCH I ATE ONE ROACH AND I MADE A LOTTA MONEY [00:20:52] Parasite : . [00:21:01] @ Blaine : Quite [00:21:05] * Blaine sips tea
[01:03:43] Iris joined the chat on Sat 6 Jul - 1:03 [01:03:46] @ Blaine : Like gayer than 8 guys fucking 9 guys [01:03:49] Iris has logged off the chat on Sat 6 Jul - 1:03
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|  | | Stephanie Veteran


 | Subject: Re: Taijutsu and Weaponry stuff Mon Apr 29, 2013 1:35 am | |
| This all good to go? _________________- Work Attire:
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|  | | Oahiz Veteran


 | Subject: Re: Taijutsu and Weaponry stuff Mon Apr 29, 2013 1:46 am | |
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